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<?xml-stylesheet type="text/xsl" href="http://taw.net/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Announcements</title><subtitle type="html" /><id>http://taw.net/blogs/announcements/atom.aspx</id><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/default.aspx" /><link rel="self" type="application/atom+xml" href="http://taw.net/blogs/announcements/atom.aspx" /><generator uri="http://communityserver.org" version="3.1.20917.1142">Community Server</generator><updated>2008-04-17T11:04:00Z</updated><entry><title>Left 4 Dead - Coming Soon!</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/11/20/left-4-dead-coming-soon.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/11/20/left-4-dead-coming-soon.aspx</id><published>2008-11-21T01:09:00Z</published><updated>2008-11-21T01:09:00Z</updated><content type="html">&lt;p&gt;&amp;nbsp;&lt;img height="251" alt="" src="http://i17.photobucket.com/albums/b62/raiderboy33/TAWL4D.png" width="425" align="top" border="0" /&gt;&lt;/p&gt;
&lt;p style="MARGIN-BOTTOM:0in;"&gt;Left 4 Dead has caught the eye of many different TAW members and is taking the public community by storm! “9.0 OUTSATNDING” ign.com, “A- Excellent” according to 1up.com, “Intense, nerve-wracking experience; co-op gets even better as you add players; innovative, entertaining multiplayer mode.” says Gamespy.com. With that said, TAW is having a meet and greet meeting this upcoming Sunday November 23&lt;sup&gt;rd&lt;/sup&gt; at 3:00 PM EST (12:00 PM PST, 8:00 PM GMT). Please see the following link for more information: &lt;/p&gt;
&lt;p style="MARGIN-BOTTOM:0in;"&gt;&lt;a href="http://taw.net/forums/t/18850.aspx"&gt;http://taw.net/forums/t/18850.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p style="MARGIN-BOTTOM:0in;"&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style="MARGIN-BOTTOM:0in;"&gt;Anyone and everyone is welcome to attend!&lt;/p&gt;
&lt;p style="MARGIN-BOTTOM:0in;"&gt;- Colonel NoCents&lt;/p&gt;
&lt;p style="MARGIN-BOTTOM:0in;"&gt;Vanguard Task Force Commander&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=45769" width="1" height="1"&gt;</content><author><name>NoCents</name><uri>http://taw.net/members/NoCents.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="TAW" scheme="http://taw.net/blogs/announcements/archive/tags/TAW/default.aspx" /></entry><entry><title>CoD5 - System Requirements</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/11/10/cod5-system-requirements.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/11/10/cod5-system-requirements.aspx</id><published>2008-11-11T01:25:00Z</published><updated>2008-11-11T01:25:00Z</updated><content type="html">&lt;p&gt;&lt;span&gt;System requirements to play &lt;strong&gt;Call of Duty: World at War&lt;/strong&gt;. The game well be released Nov. 11, 2008. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;* CPU:&lt;/strong&gt; AMD 64 3200+ / Intel Pentium 4 3.0GHz + &lt;br /&gt;&lt;strong&gt;* Memory:&lt;/strong&gt; 512MB (XP) or 1GB (Vista) &lt;br /&gt;&lt;strong&gt;* HD Space:&lt;/strong&gt; 8GB &lt;br /&gt;&lt;strong&gt;* Graphical Card:&lt;/strong&gt; Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory &lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=44853" width="1" height="1"&gt;</content><author><name>SoonerOKC</name><uri>http://taw.net/members/SoonerOKC.aspx</uri></author><category term="CD" scheme="http://taw.net/blogs/announcements/archive/tags/CD/default.aspx" /></entry><entry><title>Call of Duty 5 - Release at is Nov. 11, 2008</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/11/09/call-of-duty-5-release-at-is-nov-11-2008.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/11/09/call-of-duty-5-release-at-is-nov-11-2008.aspx</id><published>2008-11-09T22:46:00Z</published><updated>2008-11-09T22:46:00Z</updated><content type="html">&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Call of Duty:&lt;/strong&gt; World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Gen:&lt;/strong&gt; First-Person Shooter &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Local Play:&lt;/strong&gt; 2 Co-Op Online&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Play&amp;nbsp;4&lt;/strong&gt;: Versus &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Also Available On&lt;/strong&gt;: PlayStation 3, PlayStation 2, Wii, PC, Nintendo DS, Wireless &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Release Date:&lt;/strong&gt; November 11, 2008 MSRP: $59.99 &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;General Features Call of Duty 4 Technology&lt;/strong&gt; – Built using the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War utilizes a bedrock of technology that delivers jaw-dropping visuals, while empowering players to employ elements like fire to affect the dynamics of the battlefield. Players that attempt to harness the power of new weapons, like the flamethrower, will find themselves capable of burning away environmental elements that give cover to a camouflaged enemy, leaving a charred battlefield – and their foes – in their wake Coordinated Assault and Support – For the first time in the franchise, Call of Duty: World at War introduces &lt;strong&gt;&lt;u&gt;co-op&lt;/u&gt;&lt;/strong&gt;, bringing fresh meaning to the No One Fights Alone mantra. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Call of Duty&lt;/strong&gt;: World at War co-op features up to four-players online, or two-player local split-screen, allowing gamers to experience harrowing single-player missions together for greater camaraderie and tactical execution. The title also incorporates traditional multiplayer components such as challenges, rankings and online stats into the co-op campaign for deeper re-playability and advanced gameplay New Theaters of Operation – Players fight as U.S. Marines and Russian soldiers facing enemies – some new to the Call of Duty franchise – that employ lethal new tactics and know no fear, no mercy, nor the rules of war. Epic conflicts are fought on multiple fronts, playing through the climactic battles of WWII in the grittiest, most chaotic and cinematically intense experience to date Innovative Multiplayer – Multiplayer builds from the success of Call of Duty delivering a persistent online experience for more squad based interaction. New development with party systems allows an intimacy with squad based combat never before seen in Call of Duty. Combined infantry and vehicle missions add a new dimension to the online warfare and offers more PERK abilities Cinematic Quality Graphics and Sound – Treyarch&amp;#39;s award-winning sound department returns with effects that add to the already immersive cinematic intensity of the Call of Duty 4: Modern Warfare game engine &lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=44745" width="1" height="1"&gt;</content><author><name>SoonerOKC</name><uri>http://taw.net/members/SoonerOKC.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="CD" scheme="http://taw.net/blogs/announcements/archive/tags/CD/default.aspx" /></entry><entry><title>Call of Duty 5 Beta is here!</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/11/01/call-of-duty-5-beta-is-here.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/11/01/call-of-duty-5-beta-is-here.aspx</id><published>2008-11-01T15:49:00Z</published><updated>2008-11-01T15:49:00Z</updated><content type="html">&lt;p&gt;&lt;strong&gt;The Call of Duty: World at War PC Beta has arrived to the PC&lt;/strong&gt;. It&amp;nbsp;feature 3 Maps: Castle, Makin, and Roundhouse. More gametypes will be available then the Xbox 360 beta, and your level cap will be set to 40. The beta&amp;nbsp;allows you to play the game before you buy it. You will need to be registed at &lt;strong&gt;Callofduty.com&lt;/strong&gt; to be able to get a key to play. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;strong&gt;&lt;em&gt;Call of Duty: World at War&lt;/em&gt;&lt;/strong&gt; completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Powered by &lt;strong&gt;&lt;em&gt;Call of Duty 4: Modern Warfare&lt;/em&gt;&lt;/strong&gt; technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.&lt;/p&gt;
&lt;p&gt;Look for the game to be released in November, while we play COD5 Beta.&amp;nbsp;Drop by the COD Division! See you at the Front!&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=43656" width="1" height="1"&gt;</content><author><name>SoonerOKC</name><uri>http://taw.net/members/SoonerOKC.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="CD" scheme="http://taw.net/blogs/announcements/archive/tags/CD/default.aspx" /></entry><entry><title>Changes to III Corps Leadership</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/10/01/changes-to-iii-corps-leadership.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/10/01/changes-to-iii-corps-leadership.aspx</id><published>2008-10-01T23:59:00Z</published><updated>2008-10-01T23:59:00Z</updated><content type="html">&lt;p&gt;&lt;u&gt;&amp;nbsp;&lt;/p&gt;&lt;/u&gt;
&lt;p&gt;&lt;strong&gt;BGN_Fools&lt;/strong&gt; has step down from his duties as III Corps Commander. Fools is spending more and more of his &amp;quot;Real life&amp;quot; pursuing his degree to become an officer in the Georgia National Guard. &lt;/p&gt;
&lt;p&gt;His National Guard Unit is in support of guardsman being called up to active duty. Fools is also spending more time in this support role finding himself called to active duty. &lt;/p&gt;
&lt;p&gt;We in Army Command thank BGN_Fools for his service to TAW in his many roles he has performed over the years.&lt;/p&gt;
&lt;p&gt;With that said Army Command is proud to announce the &lt;strong&gt;promotion of COL_FireTAS to BGN&lt;/strong&gt;. FireTAS has accepted the duties of III Corps Commander, serving the Call of Duty and Team Fortress 2 Divisions. Congratulation FireTAS! &lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=39077" width="1" height="1"&gt;</content><author><name>SoonerOKC</name><uri>http://taw.net/members/SoonerOKC.aspx</uri></author><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /></entry><entry><title>New QW Division Commander</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/09/16/new-qw-division-commander.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/09/16/new-qw-division-commander.aspx</id><published>2008-09-17T02:46:00Z</published><updated>2008-09-17T02:46:00Z</updated><content type="html">&lt;p&gt;&amp;nbsp;It was my honor today to appoint Rinehardt as the new Quake Wars Division Commander. Rinehardt has done a super job on the Quake Wars team as a FL, PL and TWS. He brings a tremendous amount of leadership, commitment and vision to the position.&amp;nbsp;&lt;/p&gt;&lt;p&gt;If you get the opportunity be sure and stop by to say congrats to LTC Rinehardt.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=36560" width="1" height="1"&gt;</content><author><name>Hook</name><uri>http://taw.net/members/Hook.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /></entry><entry><title>In Memory of Zirawing</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/09/16/in-memory-of-zirawing.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/09/16/in-memory-of-zirawing.aspx</id><published>2008-09-16T22:49:00Z</published><updated>2008-09-16T22:49:00Z</updated><content type="html">&lt;p&gt; The remainder of the Quake Wars Divisions Battle For Earth Season has been dedicated to the memory of Harold &amp;quot;Zirawing&amp;quot; Hof.&lt;/p&gt;&lt;p&gt;We received news today from Holland, where Zirawing was a member of the military, that he passed due to a fire.&amp;nbsp; While trying to save others from a fire Zirawing was trapped behind a firewall and the roof collapsed onto him. By the time rescuers could reach him it was too late.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Zirawing will be remembered by our team as a dedicated TAW member full of spirit and enthusisam. He will be missed by all that had the opportunity to get to know him.&amp;nbsp; Our thoughts and prayers go to his family and friends.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="font-style:italic;"&gt;In addition a QW Division Memorial will be added to the QW Hall of Fame and Zirawing will be entered there in rememberance of his service to TAW and the QW Division. The QW Division lounge will also be renamed the Harold &amp;quot;Zirawing&amp;quot; Hof Lounge.&amp;nbsp; &lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Harold &amp;quot;Zirawing&amp;quot; Hof&lt;/p&gt;&lt;p&gt;&amp;nbsp;2-20-1980 to 9-13-2008&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=36496" width="1" height="1"&gt;</content><author><name>Hook</name><uri>http://taw.net/members/Hook.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /></entry><entry><title>hOtDoG's feeling the heat...but staying out of the fire!</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/07/07/hotdog-is-in-the-fire.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/07/07/hotdog-is-in-the-fire.aspx</id><published>2008-07-08T01:36:00Z</published><updated>2008-07-08T01:36:00Z</updated><content type="html">&lt;p&gt;I wanted to give folks an update on LGN_hOtDoG, currently deployed in Kuwait:&lt;/p&gt;&lt;p&gt;&amp;quot;Just let everyone know I&amp;#39;m OK and currently in the middle of the 
desert in Kuwait and will be in Iraq soon.&amp;nbsp; I&amp;#39;ll be getting an address once we get there, 
if they want to mail anything. I will be working directly with British Forces.&amp;quot;&lt;/p&gt;&lt;p&gt;Good Luck hOtDoG from all of us at TAW! We look forward to more great news!&lt;/p&gt;&lt;p&gt;hOtDoG has told me he will try to send along some pictures, so I will do my best to get something up when he sends them.&lt;/p&gt;&lt;p&gt;MGN_Icarus &lt;br /&gt;&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=26666" width="1" height="1"&gt;</content><author><name>Icarus</name><uri>http://taw.net/members/Icarus.aspx</uri></author><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="JS" scheme="http://taw.net/blogs/announcements/archive/tags/JS/default.aspx" /></entry><entry><title>Congratulations TAW_Mike</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/06/27/congratulations-taw-mike.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/06/27/congratulations-taw-mike.aspx</id><published>2008-06-27T19:36:00Z</published><updated>2008-06-27T19:36:00Z</updated><content type="html">&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img style="WIDTH:149px;HEIGHT:85px;" height="85" alt="ClanBase" src="http://static.clanbase.com/CB/images/cblogo_160w.gif" width="160" align="left" border="0" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;TAW_Mike has represented himself and all of TAW in the &amp;quot;ClanBase Crysis 1v1 OpenCup Spring 2008&amp;quot;&amp;nbsp;and he has done so very well I might add.&amp;nbsp; Mike took 3rd place in this springs matches and in doing so brings credit upon himself and all of TAW.&amp;nbsp; It is an honor to have such a great player here in TAW and as such he is now listed as the 3rd best player for Crysis in Europe!&lt;/p&gt;
&lt;p&gt;Excellent Work &lt;img height="12" src="http://static.clanbase.com/CB/images/flags/ro.gif" width="18" border="0" alt="" /&gt;Mike!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Brigadier General Operator&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;1st Corp, Corp Commander&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Lieutenant Colonel Cyris&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Crysis Division Commander&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=25656" width="1" height="1"&gt;</content><author><name>Operator</name><uri>http://taw.net/members/Operator.aspx</uri></author><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="TAW" scheme="http://taw.net/blogs/announcements/archive/tags/TAW/default.aspx" /></entry><entry><title>Ahoy! Return from AFK-land</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/06/25/ahoy-return-from-afk-land.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/06/25/ahoy-return-from-afk-land.aspx</id><published>2008-06-25T23:20:00Z</published><updated>2008-06-25T23:20:00Z</updated><content type="html">&lt;p&gt;I am pleased to announce the return of AFK Audie from AFK land...&amp;nbsp; He
has brought his long secreted MMO skills to the table and has stepped
up as the Realm Lieutenant Commander.&amp;nbsp; Audie has a long track record of
success in Central Command and I look forward to good times with him
back aboard.&amp;nbsp; Ahoy!&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=25433" width="1" height="1"&gt;</content><author><name>Fox</name><uri>http://taw.net/members/Fox.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="TAW" scheme="http://taw.net/blogs/announcements/archive/tags/TAW/default.aspx" /></entry><entry><title>TAW Welcomes BGN Operator as I Corps Corps Commander</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/06/22/taw-welcomes-bgn-operator-as-i-corps-corps-commander.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/06/22/taw-welcomes-bgn-operator-as-i-corps-corps-commander.aspx</id><published>2008-06-22T20:34:00Z</published><updated>2008-06-22T20:34:00Z</updated><content type="html">&lt;p&gt;TAW - &lt;/p&gt;
&lt;p&gt;BGN Operator has been promoted as the new Corps Commander for the First Corps.&lt;/p&gt;
&lt;p&gt;Divisions in the First Corps&lt;/p&gt;
&lt;p&gt;Ghost Recon&lt;/p&gt;
&lt;p&gt;Air Combat&lt;/p&gt;
&lt;p&gt;Crysis&amp;nbsp;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Please join me in congratulating Operator on his new post.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;GEN ReddCell&lt;/p&gt;
&lt;p&gt;Army Commander&amp;nbsp;&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=25000" width="1" height="1"&gt;</content><author><name>Reddcell</name><uri>http://taw.net/members/Reddcell.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="TAW" scheme="http://taw.net/blogs/announcements/archive/tags/TAW/default.aspx" /></entry><entry><title>Operation Comet: Wrap Up</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/05/12/operation-comet-wrap-up.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/05/12/operation-comet-wrap-up.aspx</id><published>2008-05-13T04:05:00Z</published><updated>2008-05-13T04:05:00Z</updated><content type="html">&lt;p&gt;Hello Everyone,&lt;/p&gt;&lt;p&gt;Thank you all again for the smooth deployment of the TS changes. Everyone did a fantastic job with the new system, and we had a minimum number of issues. As part of the wrap up, there was an important announcement so please check your email or see your COC!&lt;/p&gt;&lt;p&gt;Thanks Again!&lt;/p&gt;&lt;p&gt;MGN_Icarus [CC NG] &lt;br /&gt;&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=20339" width="1" height="1"&gt;</content><author><name>Icarus</name><uri>http://taw.net/members/Icarus.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="HotItem" scheme="http://taw.net/blogs/announcements/archive/tags/HotItem/default.aspx" /></entry><entry><title>Operation Comet</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/04/18/operation-comet.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/04/18/operation-comet.aspx</id><published>2008-04-18T12:40:00Z</published><updated>2008-04-18T12:40:00Z</updated><content type="html">&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;Hello Everyone, &lt;/font&gt;&lt;/p&gt;&lt;font face="Times New Roman" size="3"&gt;&amp;nbsp;&lt;/font&gt; 
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;This is the notification to tell you about the upcoming Teamspeak (TS) reset (Known as Operation Comet). This Sunday (04/20/08) at 12pm EST, the TS database will be completely deleted. This will purge all the active TS accounts. &lt;/font&gt;&lt;/p&gt;&lt;font face="Times New Roman" size="3"&gt;&amp;nbsp;&lt;/font&gt; 
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;Every TAW member and REC that has an active account will need to use the TAW.net website to generate a new TS account.&lt;/font&gt;&lt;/p&gt;&lt;font face="Times New Roman" size="3"&gt;&amp;nbsp;&lt;/font&gt; 
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;The TS and the TAW.net website will be down from 12:00-12:30pm. Following that outage, new accounts can be created.&lt;/font&gt;&lt;/p&gt;&lt;font face="Times New Roman" size="3"&gt;&amp;nbsp;&lt;/font&gt; 
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;For more information please visit the following resources:&lt;/font&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;TS Account Creation Tutorial Forums: &lt;/font&gt;&lt;a href="http://taw.net/forums/t/5965.aspx"&gt;&lt;font face="Times New Roman" size="3"&gt;http://taw.net/forums/t/5965.aspx&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;TS Account Creation Tutorial Movie:&amp;nbsp;&lt;/font&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&amp;nbsp;&lt;a href="mms://www.taw.net/teamspeak.wmv"&gt;&lt;img src="http://taw.net/photos/md/images/16911/original.aspx" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&amp;nbsp;&lt;font face="Times New Roman" size="3"&gt;Operation Comet FAQ: &lt;/font&gt;&lt;a href="http://taw.net/taw/support.aspx"&gt;&lt;font face="Times New Roman" size="3"&gt;http://taw.net/taw/support.aspx&lt;/font&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;font face="Times New Roman" size="3"&gt;&amp;nbsp;&lt;/font&gt; 
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;Thank You, &lt;/font&gt;&lt;/p&gt;&lt;font face="Times New Roman" size="3"&gt;&amp;nbsp;&lt;/font&gt; 
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;MGN_Icarus [PC NG] – Operation Comet Team Leader.&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=16839" width="1" height="1"&gt;</content><author><name>Icarus</name><uri>http://taw.net/members/Icarus.aspx</uri></author><category term="Frontpage" scheme="http://taw.net/blogs/announcements/archive/tags/Frontpage/default.aspx" /><category term="Active" scheme="http://taw.net/blogs/announcements/archive/tags/Active/default.aspx" /><category term="Announcements" scheme="http://taw.net/blogs/announcements/archive/tags/Announcements/default.aspx" /><category term="HotItem" scheme="http://taw.net/blogs/announcements/archive/tags/HotItem/default.aspx" /></entry><entry><title>Tour of Duty: Uniforms for the NexGen Website</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/04/17/tour-of-duty-uniforms-for-the-nexgen-website.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/04/17/tour-of-duty-uniforms-for-the-nexgen-website.aspx</id><published>2008-04-17T17:13:00Z</published><updated>2008-04-17T17:13:00Z</updated><content type="html">&lt;p&gt;TAW is looking for volunteers to be a part of the &amp;quot;Tour of Duty: Uniforms&amp;quot;. Depending upon the response we will have one or more teams&amp;nbsp;help direct the NexGen Department in the direction &amp;quot;You&amp;quot; want your website to go in this matter.&lt;/p&gt;
&lt;p&gt;This team(s) will be charged with master minding the TAW Wide Uniform of the future. There is no need for any technical experience. This is a think tank of creative minds.Your mission will be &amp;quot;&lt;strong&gt;How will the the New TAW Uniform interact with the website&lt;/strong&gt;&amp;quot;. Items such as style, content and interaction will be the topics.&lt;/p&gt;
&lt;p&gt;Please private message me and I will contact you as soon as I have gathered names and time zones. At that point we will set a time to meet.&lt;/p&gt;
&lt;p&gt;LGN_SoonerOKC [CC ALC]&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=16743" width="1" height="1"&gt;</content><author><name>SoonerOKC</name><uri>http://taw.net/members/SoonerOKC.aspx</uri></author></entry><entry><title>Uniform Tour of Duty</title><link rel="alternate" type="text/html" href="http://taw.net/blogs/announcements/archive/2008/04/17/uniform-tour-of-duty.aspx" /><id>http://taw.net/blogs/announcements/archive/2008/04/17/uniform-tour-of-duty.aspx</id><published>2008-04-17T17:04:00Z</published><updated>2008-04-17T17:04:00Z</updated><content type="html">&lt;p&gt;&amp;nbsp;I&amp;#39;m looking for volunteers to be a part of the &amp;quot;&lt;strong&gt;Tour of Duty: Uniform&lt;/strong&gt;&amp;quot;. Depending upon the response&amp;nbsp;I will have one or more teams use their creative minds to help direct the NexGen Department in the way &amp;quot;&lt;strong&gt;You&lt;/strong&gt;&amp;quot; want your website to handle this matter.&lt;/p&gt;
&lt;p&gt;This team(s) will be charged with master minding the &lt;em&gt;&lt;strong&gt;TAW Wide Uniform of the future&lt;/strong&gt;&lt;/em&gt;. There is no need for any technical experience. This is a think tank of creative minds&lt;em&gt;...leaves me out&lt;/em&gt;. Please private message me and I will contact you as soon as I have gathered names and time zones..... At that point we will set a time to meet.&lt;/p&gt;
&lt;p&gt;LGN_SoonerOKC [CC ALC]&lt;/p&gt;&lt;img src="http://taw.net/aggbug.aspx?PostID=16740" width="1" height="1"&gt;</content><author><name>SoonerOKC</name><uri>http://taw.net/members/SoonerOKC.aspx</uri></author></entry></feed>