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Quake Wars: Tactical Assault

 The TAW QW Division is excited to announce  the arrival of Quake Wars: Tactical Assault.  This mod for Enemy Territory: Quake Wars, created by Azuvector, offers us not only extra features, but new content as well.  Gruesome blood & gore, new vehicles, new deployables, new weapons, etc. This fresh face for ETQW is a welcome revival to a truly great First Person Shooter. QWTA has been described as a “realism mod” but it is much more than that. Tactical Assault represents the next step in Quake Wars and unlike other ETQW mods, it is FULLY customizable. That means we can turn on or off each individual setting or mix and match them for any number of millions of possible server configurations.
Here is the website for QWTA: http://qwta.moddb.com/ , but you won't need it to get it. QWTA will be available for automatic download and automatic install from any TAW QWTA server. 

 

QWTA also offers us a chance to change what is known as regular Quake Wars for our “vanilla” servers. We will be making the following improvements to the basic game:

-Shots and explosions draw gruesome spurts of blood from bodies

-Removing the text artillery warning that appears on the HUD when a Hammer missile or Dark Matter Cannon is fired

-Using the Quake 4 Dark Matter Cannon which launchers a gravimetric singularity and sucks things in and then violently explodes them

-Using a nuclear Hammer missile which has a brighter flash, mushroom cloud and it has an EMP effect on nearby enemy vehicles for 10 seconds

-Using reversible airstrikes which allows you to right click and make your vampyre or violator go right to left instead of left to right

-Using instant gibs for covert ops backstabs so when someone is backstabbed they are unrevivable

-Using the Quake 4 Railgun which allows strogg railgun shots to go through GDF bodies

-Using the Tactical Shield Absorber which allows Oppressors to recal their tactical shields by right clicking


Other new things in TA which WON'T be in the “vanilla” servers BUT might be available for use (depending on configs created by the staff which turn each of these settings on or off) in the “pure TA servers” will include:

-Improved Shotguns/Nailguns (higher rate of fire and higher damage)

-switching vehicle spawns to requesting drops for all vehicles

-the screen fading to black while you are dead and gibbed

-The lock-on, splash damage Quake 4 Hyperblaster

-Limiting the number of each class

-realistic movement (toggling strafe jumping and toggling lean shooting)

-toggling mine icons

-toggling mine trigger warnings

-toggling lock warnings

-the Jupiter tank (modified Titan which shoots the BFG10k)

-the Abaddon tank (modified desecrator which has an anti-vehicle plasma beam and an anti infantry flame thrower)

-the use of consumable Field Experience to drop different vehicles (FE is the average of your whole team's XP)

-toggling vehicle crosshairs

-realistic weapons (light weapons don't damage heavy vehicles and do more infantry damage)

-making radar detect only vehicles/deployables, or having it detect everything

-making vehicle drops cost more FE/XP

-vehicles run out of ammunition or not

Check out these videos which show some of the new features!

 


In TAW we've been running our own tournaments and begin the 12th Battle for Earth tournament in January.  Every BFE  is different .  Battle for Earth XII be introducing QWTA for the first time  and using the 10  favorite custom maps picked by our members. What are you waiting for? The difference is clear, come join us here in TAW QW and see what keeps 150 fully-active members coming back for more!


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