As of Sunday, February 17 TAW hit a new milestone by reaching the 2300 member mark! Also when I checked our newly updated Team Speak server we had over 520+ members on at one time.
This makes our server one of the busiest in the world. All of this success is all due to the hard work put in by countess members and every level of our organization.
League of Legends
Season 2 has come and gone.
Many great gaming houses tried to claim the cup and many failed. In a few cases there were even major
upsets. Rising to the top were Azubu
Frost and Taipai Assasins with the latter claiming the cup.
Season 2 had many great things going for it: a new mastery system, summoner spell rework,
and a lot of balancing of champions. But
it also had its share of issues: tanky
initiation became too powerful (and were banned nearly every match), some
champs were still unplayable because they were too underwhelming, and summoner
spells were still not balanced.
That brings us to Season 3 where many of these aspects have
been addressed and fixed. So let’s dive
into the meat and see all of the tweaks, fixes, and even a few major overhauls
that Riot has implemented into this new season.
Game Mechanics Re-Works
Gold – Gold is dealt out slightly faster passively and minions
give slightly less gold. This change was
implemented to help supports continue to have enough gold to buy the items the
need. It also allowed teams that have a
poor early game to have a greater chance of come back.
Jungle – Jungle has been reworked to make it harder at early
levels, provide more gold (especially scaling to late game), and more health is
stacked on the large monsters. This
change was a welcome change for the jungle since it balances it out a lot
more. First off most champions can
jungle now not just champs that have AoE damage. It also forces the jungler to have slower
clear times but an ability to gank early or vise versa. Before certain junglers could have the best
of both worlds. Finally, it’s now worth
it to still clear your jungle at the 30 minute mark. If you’re not constantly ganking you can
still scale into the late game by farming jungle with the increased gold from
Penetration – Magic and Armor penetration now apply
percentage penetration before flat amounts.
This allows for greater amounts of penetration at a lower cost. This was done to reduce the impact of the tanky
initiators that dominated Season 2 (Malphite, Rammus, Shen, etc).
Season 3 brought with it many item balances, re-works, and
many new items. While there are far to
many to discuss in this article the change has been like night and day. In Season 2 summoners would build the same
items every single game with 1 defensive item that would vary against their
opponents. With the item changes in
Season 3 the item builds vary and there is no “automatic” build. Another welcome change is the fact that there
are no items that become useless in late game.
They all build into a better item that you’ll want to keep.
Ranking System Overhaul
The ranking system has been overhauled. Before you would feel like a speck of sand in
an ocean of players; simply player number 10,372,491 sitting at some abstract
ELO score that really didn’t amount to much more than a colored boarder at the
end of the season. Although the actual
system that LoL uses to match players is the exact same your ranking is broken
into tiers, divisions, and leagues.
There are 6 tiers ranging from Bronze to Challenger. In each tier there are 5 divisions. And in each division you’ll be compared to
249 other summoners in what’s called a league.
If you do well in your division and reach 100 “League Points” you’ll
move up to the next division. If you
reach 100 League Points in the top division of your tier you’ll move up to the
lowest division of the next tier. This
gives a clear cut sense of accomplishment as to how good you really are in the
game instead of trying to guess where you stood as you would in season 2.
Probably the coolest part of the whole new system is if you
get up to the top 32 positions in the Challenger tier (the top tier) with a 5
man team you will be qualified to compete as a pro team mid season and end of
season, possibly allowing you to compete in the Championship Series for the
cup. That’s pretty cool.
Season 3 Flaws
There are a ton of changes that have had a positive effect
on the game. However, as with any game,
there are a few new balance problems that have arisen in the process of these
The first one, and most obvious to addicted players, is
health stacking. Season 3 tried to
rebalance resistances since they became too powerful and enabled any tank to be
neigh un-killable. While the concept was
awesome (buff penetration and nerf resistances) the result was a little too
extreme. Now every champion stacks
health. It is common to see a team with
4-6 Warmogs late game because of just how valuable health has become. Even assassins build health in the current
meta game. I have a feeling that soon
resistances will be buffed to counter-act this issue. People will build a mix of resistances and
health again and everything will be back to normal and the tanky initiators
will be good but not godly.
The second flaw that season 3 has brought with it is %
damage champions are really powerful.
This is primarily because of the health stacking that is going on right
now but it is more than that too. Take
Elise for example. Let’s build her with
Sorcery Boots, Ralei’s Chrystal Scepter, Rabadon’s Deathcap, Deathfire Grasp,
Liandry’s Torment, and Warmog Armor.
She’s going to be really tanky, have CC, have escape and evade, have
minions to tank towers and monsters, AND she can do 55% of your health as
damage almost instantly NOT including any abilities besides Deathfire Grasp and
her Q. Also remember that in Season 3
people are stacking health more than Season 2.
In Season 2 this would 55% would probably be on a champ with 2500 health
amounting to 1375 damage. In Season 3,
while most champs didn’t have their damage buffed, the same combo on a champ
with 4000 health (you see it pretty often to be honest) will do 2200
damage. The result is 825 damage buff
for Elise just because of the health stacking meta game that is going on right now. I foresee again Riot fixing this very soon.
All-in-all, Season 3 looks like it is shaping up to be the
best season yet. Many positive changes
and the few issues that it has are simple number tweaks that should be quick
and easy to balance. So if you haven’t
played League of Legends in a while dust off your account and give Season 3 a
go. I’m sure you’ll love how the game
has evolved. And if you’re looking for
some friendly summoners to play with check out the LL Division on TS, we always
have people on looking for teammates to play with.
Division Commander, LL
It is with great pleasure that Vanguard announce that Star Trek Online is to join Vanguard under our newly formed Horizon division with Rinko as the SUL.
As a horizon team this game will initially only be open for external recruiting although a few members will be brought in to help as DIs.
For those interested, the spin up meeting will be this Sunday at 20:00 GMT / 15:00 EST
Any questions or queries please contact the SUL or the VG staff.