Welcome to the next Vanguard
As always in VG we try to work
with our community and membership to bring you the games you want to see. If there is a game you want to see, check on
the Vanguard forums and add or create a post or complete questionnaire of which
the link is below:-
VG Game Interest Form
The Vanguard Team
For this edition we are focusing on the
Mechs. You can saddle up and bring the
wrath with Hawken or you can go to total war with Mechwarrior Online. Sounds interesting? Like abit of heavy metal?
You want to get it on and pound some metal. Well read on…….
It’s worth noting both of these games were
recently opened for general transfers.
Hawken is a multi-player mechanical combat game in open
Hawken takes place on a human-colonized planet,
industrialized to the point of collapse; in which the hunt for resources has
become a battle for survival
The game focuses on creating an intense battle
experience that captures the feel of piloting a mech while keeping the action
fast-paced and strategic. The game is about playing team-death match, death
match, missile assault or siege mode. Each promotes its own variation of
gameplay, from one verses all, through to six versus six team based combat.
The maps are an astonishingly pretty cyberscape based
in a futuristic dystopia, with flickering neon, ash-flake filled air, and
battered synthetic surfaces. Some of them have impressive verticality: layered
loops with the ability to drop down and leap up stories of huge, rumbling
buildings. The maps are varied, quite beautiful, and detailed.
height="480" src="http://www.youtube.com/embed/dOU4HBJaZ-o" frameborder="0"
Hawken Video embeddable and available in HD: http://www.youtube.com/watch?v=dOU4HBJaZ-o
at this relatively early stage, Hawken lives up to the hype. As a FPS Mech game
it stands out from anything else out there. The Siege mode, feel, and Pace
especially, separates this free-to-play game from the crowd.
It's the type of experience that gets under your
skin, making you want to come back for more. And that's exactly the type of
formula necessary for a game to succeed in the free-to-play gaming landscape.
TAW MWO division
As most of you know we launched our own MWO
division into TAW in December 2012, the team has grown to in excess of 60
members, and thanks to me, now shrunk to 49 members as people have moved on to
other games while they eagerly wait for the game to be released.
I have to admit it is difficult waiting,
when we already have so much in the game, but the developers have their own
timetable and you can’t rush perfection, I guess it will just make it that much
sweeter when this game is finally released with all the frills.
The division as a whole has made great
strides, with 4 practices per week, regular attendances ranging from 36 members
online in one practice to an average of 24 members between two practices NA and
EU. Considering there are only 14 EU players, those stats are pretty good.
It grieves me whenever I am forced to
remove the inactives, but you have to prune the plant to keep it growing
properly, and we are stronger for it.
Very welcome news that we have been given
the green light for internal transfers, especially since we still need to grow
the OC division and it would be great to have some more TAW members join our EU
and NA teams too.
MechWarrior online is based on the
MechWarrior universe, which has itself grown to include a huge variety of mech
style games, such as MW 1-4, MW mercenaries 1-2, Mech Commander 1-2, Mech
Assault and a huge number of other mech games that followed. In addition to the
computer games there are also several hundred books and board games for the
Unfortunately Microsoft ran into a
copyright battle with Harmony Gold over using mech designs that were too
similar to Robotec and Macros; as a result no further MW games were made.
10 years later and PGI won the copyright
and started developing a free to play game called MechWarrior online. With a
huge fan base, PGI posted profits of $5 million, just for the closed beta sales
of the Founders mech packages. These packages were scaled Veteran, Elite and
Legendary, with the top package going for $120, it gives 3 months premium
bonus, 4 founders mechs, which give various xp and credit boosts and you get
your name and call sign in the credits for the game.
That offer is closed, and the game is long
since out of closed beta and 6 months into open beta J
Since then despite still being in open
beta, the developers are still rolling out premium packs, hero mechs, new mech
designs, new cosmetics and a steady stream of new content for the game, which
has resulted in a growing fan base for the game.
The MWO game basically puts you in a FPS
that requires something more than just point and shoot, you can use terrain to
your advantage, builds, loadouts weapons etc. The game is based around playing
roles, be it scouting, tagging, ecm support, brawler, medium, heavy or assault
or long range, medium, support or heavy. There are a variety of weapons to
choose from some are energy based, others are ballistic some are missile based.
Despite being near completion the
developers are being very closed mouthed about a release date, and are
continuing to keep the game in open beta, while rolling out various new
expansions, new maps, new mechs, new premium packs, new camouflage on a fortnightly
basis, rolling in the money and at the same time keeping the game balanced so
that it is not pay to win.
Every two weeks there is a huge patch
releasing even more content, and introducing new game mechanics, like ECM, or
Tag which can counter ECM and allow you to paint a target for Long range
missile support, or electric interference shoot energy weapons on a cloaked
unit and it interrupts the ECM for a few seconds, keep firing on that enemy and
they stay visible for your team.
The other nice thing about this game is it
is not simply point and shoot, it requires skill, planning and whether you
decide to shoot peoples arms or legs off, or just decide to snipe people in the
head, all of these tactics and strategies are viable options.
The game is based on teamplay, if you want
to run around chasing kills while your team dies, you can try and do that,
chances are WE TAW will pick you off one by one and you can start crying about
how OP we are J
In MWO, it takes a lot to take you down,
assuming you don’t get an alpha strike in the face from a 100 ton Atlas, or
assuming you are not busy sniping and in turn get shot in the head, but using
cover and varying team tactics, you can last quite a while or not depending on
your play style J
This is DavrosDalek our TS who despite
losing both his arms and one leg, cored in the chest with just two energy
weapons still managed to win. We fight hard, we die hard and no matter what we
win, Victory in death! J
A match takes 15 minutes, and if you die,
you are dead, there is no respawn until the end of the match.
Only what you take with you, part of
choosing the right weapons, builds loadout etc, something we excel at, but
don’t worry it will all be over quickly, or not J
Map grid references
Just to use an example that Zeh posted on
the TAW forums for the Alpine map, one of the annoying things about Tribes
Ascend is you spot an enemy and there is no clear detail as to where the enemy
is approaching from, yes, you can give basic descriptions of terrain etc. but
chances are half your team at looking the wrong way when you give the
Not so MWO, in addition to a standard radar
with a zoomed in grid reference in front of you, there is also a map function
which allows you to track enemy movements on the map and zoom in and
concentrate fire on specific targets which are pre-assigned letters A through H
(Alpha to Hotel).
Hero Mechs ((http://mwomercs.com/media/video/2sYajupi15I)
Light, medium, heavy and assault chassis
Please note each chassis has 5 or 6
variants to it, some are good for ballistic, others for energy, others for
strategy, Tactics, Nerves
Even if you are piloting a 25-35 ton mech
and you run into the whole enemy team, if you keep your wits about you, you can
still run out the other side, if you use tactics to your advantage, be it jump
jets, terrain, ecm, tag, prayer or dodging around the cumbersome heavy mechs
and getting them to shoot each other, you have options, don’t just give up and
March 5th Patch
New single player training
New hero mech
Even more cosmetic paints etc.
Some existing features
Advanced Cry Engine 3, tweaked
for max performance
Ingame VOIP, (why would you
want that J)
Map grid references and
8 man random drop for 1-4
people with up to 7 random pugs, yuck!
4 man team drops with 4 random
pugs, oh well at least I have 4 TAW team members
8 man drops against other
guilds and premades
(12 vs. 12 in development)
Currently two game modes,
Conquest and Assault (Death match next in development)
Elo system using player skill
and stats to ensure I get noob pugs, freaking irritating
(pugging is no fun when you have high stats,
ECM, tagging, beagle active
probes, NARC, Anti-missile system (AMS)
Experience points earned from
matches allow unlock of additional skills and abilities
Modules on mechs adding
advanced sensors, additional zoom functions, high speed base capping etc.
Small, Medium, long range
energy weapons, advanced heat sinks that dissipate heat
Ballistic weapons that require
ammo be carried
Missiles weapons that require
missiles be carried
Advanced armour such as a Ferro
Fibrous, advanced lightweight structures such as Endo Steel
Single and double heat sinks to
add 40% reduction in heat
Fortnightly update with new
mechs, hero mechs cosmetics etc.
Paint your mech pink if you
want, once you buy the colours you can use them on any mech.
Novelty items like Hula dancing
girls, dice, dog tag, air freshener, all the useless junk people actually buy
for real money
Fortnightly patches with new
12 vs. 12
Feel free to bump our forums J
Whether you’re thinking of joining us or
happy in your division, feel free to let others in the MWO community know how
much you enjoy playing in TAW and post a comment in our recruitment thread at http://mwomercs.com/...now-recruiting/
A spin up meeting for World of Warplanes has been set for Saturday 16th at 20:00 GMT.
This is an open meeting so anyone interested in the game is welcome to join.
Anyone unable to attend that has any questions should direct them to the MrHazz the SUL for WoP or direct to the VG staff.
Vanguard are happy to announce that Hawken and Smite will now be open for internal transfers. Although the game has not be released fully the game can be downloaded from any good game site , it is free to download and free to play. If you are interested in this game please contact your CoC to apply for a internal transfer. Any questions feel free to ask the VG staff.
I am really pleased to announce that Ikon, formerly the DO of Dota has accepted the DC position of the Vanguard Horizon division.
Having worked with Ikon whilst Dota was a spin up team in Vanguard previously I can say that his addition to the Vanguard staff will make us stronger and help ensure the high standards we strive for are maintained.
In the time ahead, the extra pair of hands he will provide will really help as Vanguard ramp up the games that we look to bring into and spin up for the benefit of TAW.
Vanguard is happy to announce that WarZ has now become a full spin up division.
As this game is released, this will also mean it will now be open for general transfers.
Anyone with any questions or queries about the games should contact Kronos the WarZ SUL.