I would like you all to welcome the idea of introducing Rust back into our lovely community.
You can do this by clicking the link below and fill out the form to show your support.
Just to tell you a little bit about Rust.
Rust is an early access survival game on Steam, created by Facepunch Studios.
Rust was inspired by games like DayZ, Minecraft and Stalker. It is a massive multiplayer game where you and other players are attempting to survive through the awful conditions, where humanity has been reduced to cavemen.
Rust’s world is harsh. You are dropped naked on the shores of an abandoned island left to the elements to lay your claim amongst the new world. The environment is not kind and everything and everyone can kill you. Fortunately for you, you can fight back. Using the resources on the island and your own two hands, you can create all sorts of armor, weapons, and explosives to take what is yours. Or maybe you can make friends and help each other survive. In order to protect your precious loot you are able to build intricate bases using in-game tools and items. Surround your base with high stone walls and AI turrets to protect your property.
Since Rust is a work in progress, there are updates for the game almost every Thursday causing the game change on a whim. These constant updates bring new items, game play changes, and game optimizations allowing the game to stay healthy.
I will do my best to keep our clan updated with all the latest rusty news or you can visit their site and check it out yourself at www.playrust.com.
If you would like to join me in the lovely naked world of Rust give me a ring in the Heroes and Generals Division.
Caaran [HG 1HDI]
Shut your blinds! Binoculars have arrived! Not much needs to be said about these. You can find them in Purple Crates or craft them at a cost of 5 HQM and 1 Gear. The good thing about the Gear cost is if you don’t really want a pair you can recycle them and have a chance at retrieving the Gear. Right click to peer through the binoculars and Left click to cycle zoom levels. Enjoy!
Some minor fixes to the Spinner. Firstly, they disabled occlusion on the spin sound so you’ll hear it through Chainlink Fences and Shop Fronts. Secondly, they fixed the issue preventing things from properly attaching to it. This means if you throw a Spear at it, the Spear will spin! So will bullet decals etc.
A bug was introduced a few months ago where the map would not properly update its drawn sectors to other players due to an optimization. This is now fixed.
Furnaces have been being abused forever. Due to an oversight in the Furnace code (most) players quickly learned if they split the contents of the Furnace up into multiple stacks, each stack would cook separately, vastly increasing the performance of the Furnace. This is a bug and an exploit and they will be addressing it soon. The real reason they're dealing with it now is because every time someone set a furnace up like this it would constantly be creating and destroying new entities as it threw Charcoal out into the world. This had an adverse affect on server performance, something we are looking into. So, for now, any time your Furnace spits something into the world it’ll turn off. This means you’ll lose a slot on the Furnace and Large Furnaces will suddenly seem far more attractive. More to come on this in the following weeks.
They've removed the gear cost from the Crossbow.
Objects that can hold fuel will now have a selection panel reflecting their contents. This panel can be used to load/unload the fuel.
Developers added the ability to pick up a bunch of items after the items have been deployed.
Due to the aforementioned fuel inventory, the light sources will simply have their inventory moved to the item. For the turrets, it will just attempt to move their contents into your inventory along with the item. As with decor deployables, you’ll need to have building access and have a Hammer equipped to pick these items up. They know this is sort of a weird mechanic, but it serves its purpose right now in preventing screw ups. They'll have to come up with a “real” way to handle this soon.
The Holosight’s Tech Trash cost was reduced to 1, and the Silencer cost was reduced to 5 HQM. Maybe we’ll see a few more attachments these days? Oh and C4 requires one less Tech Trash too. They also reduced the cost of the Eoka, making it even cheaper to not craft. Enjoy!
They continued on their path to reduce frame rate drops and increase overall performance on the client. This week they added pooling support to a large number of client side entities, which greatly reduces stuttering when those entities are created. They're now pooling nearly all common client side entities and the last remaining step is to optimize some of the lower level inefficiencies like network deserialization and network group management.
Next they optimized the runtime mesh building which is used by player colliders, building meshes, dynamic occluders and most server side colliders. As they mentioned before there are parts of mesh building that Unity forces us to do on the main thread, and they managed to reduce those costs down to around 0.1ms per frame even at peak times, which is a reduction by a factor of 10-20 depending on the task.
They've started work toward a new monument: a rocket launch site that’s fully equipped with the rocket, factory, office outbuildings, etc. The area will aim to provide a challenge to higher tier players, typically players who are into end-game content.
The type of loot spawns encountered should be higher tech than the rest of the game’s locations. They're also trying to get a nice mix of indoor and outdoor areas to vary movement and player encounters.
On one end of the site is the rocket launch platform with its chute; on the other the factory where the rocket was manufactured and carried by a train to the platform. They want to offer interior segments inside the factory hangar and at least one office building. The launch platform already has an underground network, unlike previous monuments.
Check out this weeks Community Update!
If you want to see Rust brought back into rust, fill out the form below.
Check out this weeks update:
Again, if you want to see Rust back into TAW please fill out the following form:
Feel free to message me if you want group up and play some rust.
Check out all the cool things happening in the Rust community!
If you are interested in having Rust back in TAW fill out this form:
To be honest Rust is one of my favourite games! Since the moment i bought it i fell in love for it. No doubt that is a fantastic game to play with friends. However i dont have much time to play it right now i would love to see it in TAW, so I could have people to play with once i get time again! ;)
So hell yeah lets bring Rust back! xD
To make that dream come true and have Rust back in our community fill out the following form:
Make sure to spread the word and support the Rusty movement!!
Whenever you get sometime, just let me know and we can team up.
Thank you for your enthusiasm!!
Not much of an update this week. Facepunch has been working very hard on getting the new Unity system in place and running smoothly. There are still a bunch of bugs and glitches they are trying to sort out before rolling this system into the main branch.
All servers are wiping today making it a fresh start to everyone.
More will be released to the public with next weeks scheduled update.
See all the notes for todays update at http://playrust.com/delayed-patch/#more-9900
If you would like to see Rust back into TAW please fill out the following form:
Check out whats happening this week in the wonderfully weird Rust community:
Vanguard is currently working to bring Rust back into TAW. As such we could use a few more staff members. If you are interest in being part of a spinup team to bring Rust back into TAW please fill out the Interest form linked HERE
Check out this weeks newest update to Rust:
I have never played Rust. If TaW were to start a Rust division, I would play.
Would love having Rust back in TAW, it has improved in many ways.
That is good to hear ma doods! Fill out this form and show your support into getting Rust back into TAW:
This is looking promising.
And one advice from an experienced SUL, make sure to keep up the energy and momentum there is now if/when Rust comes back into TAW and then we would be sure to be there on your launch day (Best day of the process).
Good luck guys!
Escape from Tarkov Division