I've been thinking about adding in a potentially new role into the ranks of the Smite subdivision.
What I have in mind is someone who can actually recognize how certain player perform, how experienced/inexperienced are they, their pros and cons and basically anything along those lines.
The reason why I've thought of this role is because of the severe disparity between the current players on our roster. Maybe in the NA roster it isn't as bad, but in EU it's showing, and it's showing big time. The perfect example of this would be when we tried to have an inhouse just this last mandatory meeting, which IMO was a failure purely because of how imbalanced the teams were honestly at times. To further prove this, let's just say that on one team you had a lvl 12 player who actually played his 1st ever game on the god he was playing, and other players on team, more often than not, really seemed as if they didn't have a clue what they're doing (honor to the exceptions) . The other team, on the other hand, had players which not only were clearly experienced, but practically how to counter the opposing in almost every situation they've found themselves in. If this right here doesn't scream imbalanced and just unfun, on top of the fact that it isn't really making anyone a better player in the long run, I don't know what does.
Now I know that there are positions of both Training Specialist and Training Instructor available and actually taken, but the thing is, from what I've seen, neither of these really seem to cut it in regards of knowing how a certain player actually performs. When you also include the fact that most members have their profile hidden and generally seem to prefer the more "casual" game modes in the game (not that there's anything wrong with it) , the problem arises when you decide to go into a more serious environment all of a sudden, i.e. inhouses and such and then most players just don't even know where to begin. Don't get me wrong, though, if you're perfectly content with being just a casual player at this game, it's honestly not an issue, but if you seriously expect to do good all of sudden in some other game modes or in a more serious environment, you just know that it's a recipe for disaster, as this past mandatory has shown.
Even though I'm pretty sure that I'm most certainly going to cause an uproar with the more "casual" players with this, I honestly didn't come into this community as a 2+ year veteran of the game, thinking that maybe, just maybe it will have something that my past clans/communities I've been in didn't have, especially considering how you guys are advertising yourself too (premier gaming community?) , only to find myself being disappointed by the overall ass-backwardness of how it's working in practice. I don't mean any harm or any offense to anyone who's on the current roster or the higher-ups at all, but when your 1st meeting (boot camp) is just a generalized set of rules which just don't seem to get expanded on in game in any way, shape or form, it's like why even go through all of this, when in game it won't really matter all that much? It seems to me as if there is a pretty big case of quantity over quality going on right now, which in the end, only causes the severe disparity that I've initially spoken about, and sadly, no one really seems to care or even notice it, until a situation like this last mandatory occurs, and then, it's just too late to even try to do any kind of damage control.
Adding in someone who can actually recognize where a certain player currently stands skill-wise and what not could help in solving the player disparity issue, and overall just make any kind of a meetup which we do a better experience for everyone, and who knows, maybe even add in something more, if people want to. Yes, I know, it will require time and effort, which is not what a whole lot of people in here have, but if you guys seriously want to be the "premier gaming community" that you advertise yourself as, I feel like it would only make sense if we do things one step at time, instead of just jumping into the unknown for the most part, and then getting an unpleasant surprise of that said unknown.
I hope that this suggestion will get noticed and I'm hoping that at least we're going to get some sort of a discussion regarding this subject, and if not, well, I guess it was worth trying to just make the community a bit better.