Dear friends! We are happy to present the preliminary changelist for the upcoming update 0.1.0.12**.
- Ability to add each other as friends- Ability to ignore other users- Ability to pin important conversations to the top- In group chats, group leader can add and remove users, as well as impose and remove the readonly restriction on chat users- Chat is only available from the menu, not in game
- "Factory": basic reworks;- "Customs": added new zones, reworked the old ones;- "Woods": populated some new zones.
AI improvements Q&A can be found here.With the release of the patch will be held WIPE. The amount of money issued to each player will be reduced to a few hundred thousand.
No ETA though, from what I could see..
Finally, some decent AI changes. Though the one-shot accuracy looks to be dialed down, the AI scavs will likely get a touch harder with ambushing, checking suspicious areas, and sniping.
I guess I can't stand in the 3rd floor office in Factory and watch the scavs run by for an hour without looking in the room.
Not sure I like the permanent bloom effect, though. I get the point, but it does take a toll on graphics cards.
Escape from Tarkov Division - NA Battalion
What I love about this one is that now more people will cry on the forum about OP AIs/SCAVs haha jk
Escape from Tarkov Division
I guess people think SCAVs are just average people that gained Navy Seal status just by picking up an AK-74. SCAVs are people that have to fight to stay alive and are battle hardened. BEAR & USEC are also battle hardened, but the real life computer soldiers that run them of fortune are far from it. At some point, I wonder if we'll see the AI SCAVs go away and have only PVP. Perhaps the AI can be represented by innocent civilians (those that don't fight, but must still survive). You could get negative rep points for killing a civilian and then must identify as such and decide to waste them or not.