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    The Art of Warfare Blogs: TAW Blogs


    Hawken

    Hawken

    https://www.playhawken.com//

    By Wardy

    Hawken is running very well with great leadership and a group of TAW members who have shown great teamwork and loyalty to each other they have all worked very hard to make Hawken as successful as it is , here is a rundown of the game.

     

    Hawken is a multiplayer mech combat video game developed by Adhesive Games. The game focuses on creating an intense battle experience that captures the feel of piloting a mech while keeping the action fast-paced and strategic. It has been confirmed that the game will feature two unique game modes, as well as conventional team deathmatch and free-for-all modes. The open beta of the game was released on December 12.

    In an interview with G4, Khang Le, the Creative Director, stated that Adhesive Games had found a publisher which was Meteor Entertainment.

     

    Overview 

    Hawken is a mech-based first-person shooter. The game takes place in a dystopian human-colonized planet industrialized to the point of collapse, in which the hunt for resources has become a battle for survival. Four game modes are planned for release: Team Deathmatch, Free-for-All Deathmatch, "Siege" and Missile Assault; Khang Le has said that they also want to do a co-op "Horde" game mode, resource-and time-permitting. Seven to eight unique maps have been planned for the game on release, with plans to provide additional downloadable content afterwards. There will be three different mech types: a light type, a heavy type, and an all-around type.

     

    Gameplay 

    The player assumes the role of a battle mech pilot, armed with cannon-like weaponry. Unlike many other first-person shooters, weapons will not require ammunition but are prone to overheat. Overheating will shut down all weapons of the mech, forcing the player to find a safe place to recover. It will be possible to choose weapons and upgrades for all mech types to match a play-style or role in a match. In combat, the player will be able to side dash, boost, and make 180° turns to compensate for the slow movements of the mech, which will in turn deplete the fuel gauge rapidly. Turrets are also featured in the game as two types: stationary and placeable. Stationary turrets will be aligned to the team which activates the turret, while placeable turrets can be picked up and placed around the map by anyone.

     

    Development 

    On March 9, 2011 Adhesive Games announced Hawken with a trailer of the work-in-progress, with only 9 months of development behind it.

    Hawken has been developed using the Unreal Development Kit (UDK). "We were familiar with its reputation as possibly the most licensed game engine in the industry. Being able to begin production using a cutting-edge game engine with no start-up cost offers an important opportunity to indie developers like us," said Khang Le.

     

    Despite their decision the team had almost no experience with UDK. "We've searched the UDN docs as well as online tutorials. Using a publicly available engine means it's not only possible, but likely that there will be information online about whatever we're trying to accomplish. Also, the UDK community has been very supportive. We often browse through the forum and read what's possible or not before we make design decisions."

     

    The main focus for Le was to deliver the graphically intense vision he had for the game on a tight schedule with "triple-A" quality. Within one month of production they were already able to test out a prototype. The actual name of the game came from the last name of one of their former 3d artists James Hawkins whom Khang Le was trying to make fun of resulting in the name "Hawken" in the process."We couldn't come up with a better-sounding name. We had "Bolthead," we had "Steel Vultures," a ton of other names like that, but Hawken was just the name that had a cool sound everyone liked. And gameplay, you have a lot of aerial kind of movement where you kind of swoop into the enemy, so it sort of makes sense for us, too".

     

     

    Published 05/06/2013 17:14 by Cherry
    Filed under: vanguard, VG
     
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