Greetings Everyone,
I am proud to announce that the Vanguard Staff and Army Command have brought in Dawngate to Vanguard.
Dawngate is built from the ground up to look and feel familiar while offering a whole new way to experience MOBA gameplay. Dawngate empowers you to forge the champions you love for the roles you want in a competitive arena, shaped by ever-evolving, community-driven content and story.
Release date: Beta period started May 19, 2014
More information can be found on the game website: http://www.dawngate.com/
If anyone is interested in helping to build up this unit, please contact the Vanguard Staff for more information.
Thank You,
NavyChief
Vanguard Lt Commander
I am proud to announce that the Vanguard Staff and Army Command have brought in Insurgency to Vanguard.
The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two teams, the US Marines, or their adversaries, the Insurgents. Teams are structured around two squads, for a total of 16 maximum players per team. Within this team structure are limited player classes, such as the Rifleman, Support Gunner, Engineer, or Marksman.
Release date: January 22, 2014
More information can be found on the game website: http://www.playinsurgency.com/
I am proud to announce that the Vanguard Staff and Army Command have brought in Dayz Vanguard.
DAYZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
Release date: April , 2014
More information can be found on the game website: http://dayz.com/game
If anyone is interested in helping to build up this unit, please contact the Spin Up Leader Juvix & the Vanguard Staff for more information.
Thanks You
Bamsen
Vanguard Division Commander
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows, and later OS X and Linux (requires a 64 bit version of Windows 7 or above).Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player and drop-in co-operative multiplayer campaign (known as Squadron 42). The game will feature Oculus Rift support.Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to inter species trade, access to greater military technology and maybe later even the ability to vote for UEE policies and the NPC leadership of the UEE itself.A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system.Star Citizen is a game that combines ideas and systems from many different genres, it has first person space combat combined with player skill, there is no RPG style leveling system, its just you, your ship and the game mechanics against the universe. The game will also include many other play styles and abilities, you could essentially play the game without ever piloting a ship your self, that is the level of diversity that this game affords.You could be a cut throat business man who trades in illicit goods smuggled from the furthest reaches of known space, or an entrepreneur who buys up ships to rent to people who cannot afford their own, you could provide a taxi service to people without ships.You could alternatively become an industrialist who pays for tips from fellow players who explore space to find the best and rarest materials, and send out a fleet to gather those rare materials and run a busy manufacturing complex and then sell the merchandise on the markets.Fancy yourself as a bit of a privateer? Look no further, become a bounty hunter and legally sought out and kill all those filthy pirates who threaten the UEE and its stability, or take on the players who fancy themselves as grievers, as a bounty hunter with the legal right to capture dead or alive, anyone with a bounty or who is wanted by the UEE, or look to the slightly more seedy side of bounty hunting and become a paid assassin and work on the other side of the law, take payment for taking out a rival player who threatens their business, and reap the rewards, just don't let the UEE find out or you might be the one with the bounty on your heads.Do you like the more traditional FPS style games like call of duty? Well we have something for you too, planetary ground forces combat sounds right up your street, or even ply your trade in space, become part of a boarding squad, and help space pilots, once they have disabled a ship, cut a hole in its outer and inner hull and storm the enemy ship, fight corridor by corridor battling not only the players and crew on that ship but also any traps and tricks they have up their sleeve, zero or low gravity combat boarding, with melee and ranged weapons, all for the ownership of that ship, take that ship and its yours, but watch out for the UEE space advocacy.
Exploration, space piracy, smuggling, dog fighting, business ventures, there is a universe out there, designed and built to very high standards with the best tech they can get their hands on, trackIR, HOTAS, Oculus Rift, procedural generation and some of the most advanced AI being built in any game to date, run on a highly upgraded and modified Cryengine 3 and when available Cryengine 4.
This game is set to become one of the biggest games of its generation, set to possibly release in 2016 and designed for the tech of tomorrow, this game will not be easy on your computer, consider it a test for all but the highest gaming machines out there on high graphics settings, but even then, because of Cryengine’s great scalability it can still run on a more modest PC, just maybe with the graphics a little lower.With the recent release of the Arena Commander module, think of it as the training system that will be part of the later persistent universe, its a virtual reality training center that you play directly from your ship in your hanger, with multiple game modes, and a slow build up and roll out of the multiplayer (based on your backer/pledge date) in no time at all you could head the leader boards in 5 different game modes, but remember, this is only the beginning, the very first version of the Arena Commander and combat system, and it will only get better in the future. With the current Arena Commander only 3 ships are available to play, but anyone who doesn't have one of these 3 specific ships will get one loaned to them for the time being, as more are finished and ready for testing they will be added to the game as the developers see fit. These ships are the Aurora Trainer, the 300I Trainer and the Hornet F7C Trainer.Back the game for as little as $30 for access on game release or $45 with Arena Commander pass included, for access to this part of development and beta access to the later builds of the persistent universe.But that is not all, for that pledge, you get both Star Citizen and Squadron 42, some start up ingame capital, and ship insurance, and a starting ship, the more you pledge the better the gift you receive from the developers.Remember, we back this game in this manner so that there are no publishers involved, we are not at the behest of a publisher that adheres to strict guidelines that inherently stop games being what they could and should be, and by keeping to deadlines for marketing reasons, stop a lot of games these days being released at the quality you deserve as a gamer, this way, we allow Chris Roberts the game developer and visionary, to develop the game that he has dreamed about, and we are here to help make that a possibility and share in it with him.Any one interested to know more about the game there is a video linked here from Chris Roberts, the developer of the game and you are more then welcome to pop into our channel located under Vanguard Horizon to ask any questions you may have. There are also a lot of videos and information sources listed under Robert Space Industries on their Youtube channel linked here.We also have an in game organization page linked here anyone who has backed the game are welcome to join it and I will personally accept you into the organization.Tigerfang [SCZ SUL]
Greeting's
Vanguard are pleased to announce that RUST have now been made full spin up team.
As such, this also means they are now open to general TAW transfers.
Anyone wishing to transfer or interested in Rust should contact Cocoa, & Alternatively please contact the Vanguard staff.
Passing on the torch: Cocoa has stepped up to Spin Up Leader to Rust & will lead his team as we hope into a full Division in a corps, he has proven himself worthy of such!
Current Staff Promotions:
Can I get a hoorah for the whole Rust team!
Check out the upgrade for RUST to come!
https
Thanks
So long & thanks for all the fish!
Bamsen|TAW - Lieutenant Colonel
I am please to announce the release of Arena Commander, the virtual testing and training environment for Star citizen, fly, shoot, engage, and occasionally blow up, its all up to you, just remember that all backers get single player and multiplayer is given to a growing group based on backer number, we don't know how long this gradual progression will take so please be patient.
We are very happy to finally share with you the first public build of Arena Commander!
The build we are releasing today is what we’re calling Version 0.8. You can download it by either updating your existing Hangar through the launcher or by accessing the Star Citizen Download page. V0.8 will give every qualified backer access to the Vanduul Swarm and Free flight modes and includes the ability to fly the Aurora, 300i and Hornet. If you haven’t pledged for one of these ships, we’ll give you a loaner that is the closest in class to what you fly; we want everyone with Alpha access (or an Arena Commander pass) to get their first taste of spaceflight!
WARNING: the updated version of the Star Citizen launcher will replace the USER folder when it patches. If you have any saved screenshots or other content, please move them before downloading Arena Commander.
Arena Commander V0.8 also includes multiplayer functionality for the Battle Royale and Team modes. These modes will be available for a small number of players today. As we hunt down lag and synch issues and spin up servers, we will open these modes up to more and more players in the coming weeks.
Remember: V0.8 is just the beginning. It’s the start of a hard push for the development team as we head towards V0.9 and finally V1.0, at which point Arena Commander will be ‘feature complete’ with the modes, maps and options promised at PAX. By the time V1.0 drops, we aim for the entire community to have access to the multiplayer game modes!
As we move forward to Version 0.9, we will focus on adding the following improvements:
I’m also excited to announce that we’ve created some special extras to go with Arena Commander. Click here to check out the Arena Commander manual, which teaches you how to play the game and gets you further into the Star Citizen ‘verse. There’s also a cool new trailer available below! And stay tuned: the manual and other content will be updated as the game evolves.
It’s been a longer wait than many of you would have liked, and the team and I share your impatience as we all wanted to have this in your hands a lot sooner. I can assure you though, it has not been from lack of effort or focus. A significant portion of our world-wide teams have been working around the clock to finish off the first set of features and get the build stabilized enough that we feel comfortable in releasing it to a wider testing pool.
I have heard the sentiment from portions of the community that indicate a desire to have the build in their hands sooner in order to help with testing efforts. The team and I appreciate the eagerness to help out, but I want to take a few minutes to explain why we have been following our present course.
Normally in game development you have staged testing. When you have a build that already has far more issues and instability than can be easily fixed, it’s inefficient to open it up for quality assurance testing as you consume a lot of extra management and team bandwidth sifting through the issues, many of which will already be known and be duplicates of previously reported issues, or issues the team just can’t get to because there are higher priority problems that have to be addressed first. Once the build becomes more stable and has most of the intended features in place, you then open it up to full QA to really hammer on it and find issues that aren’t immediately obvious or provide gameplay feedback now that the game isn’t crashing every five minutes.
Remember: you ARE our full QA department! Thus far, we’ve been testing Arena Commander with a team of seven dedicated QA testers (plus anyone else in the company with time to dogfight.) We’re releasing today because we feel the game is at a point where it’s stable enough to go out to a wider audience. That’s not because it’s done, but because it’s ready for testing on a bigger scale. There are still plenty of known issues we’re working and there are likely many you will discover that we haven’t seen yet. What you play today will crash, it will have slowdowns, installation issues and other problems.
You can help make sure we get this right by reporting your bugs on the forums. We’ve added two new bug reporting forums, one for the single player modes and one for multiplayer (visible only to users with access to those modes.) I’m including the list of known bugs at the bottom of this post so you know what we’re already tracking internally. These are the issues we know about but don’t consider big enough to block the release. We’re working to fix them right now, and then we need to know what you’re running into! Don’t just report crashes and animation errors, though; let us know in the general Arena Commander area what you think of the flight model, how you’d improve balance and so on. You’re helping to build this game!
Please post everything to the forums; the Customer Support team isn’t able to assist with Arena Commander bugs with you at this time (remember, this is pre-alpha!) We’re working on expanding this process, too: the team at Turbulent is building an external bug tracking system; in future builds, you’ll be able to submit bugs that will go right to the team instead of via the forums!
Your part in testing Arena Commander is the heart of what I think makes the approach to how we are building Star Citizen so strong for the long term health and fun of the game. We are deliberately sharing the game at a much earlier stage than any traditional AAA game and also much earlier than a lot of other crowd funded games. We want to get aspects of the game, even if they only represent one facet, into the hands of the people who made this game possible in the first place. These builds are early enough that the feedback from people who love this genre so much they’ve been willing to put their money up way in advance of getting the finished product can be actioned on, allowing us to build a better, more stable game in the long run.
So I encourage you all to have patience and if there is something that you like or don’t like, voice your opinion on the forums. I can’t promise we will act on every comment but like all things with Star Citizen we actively listen to the community’s feedback, both positive and negative, and then act on the issues that resonate with us. You just don’t get this opportunity in the traditional publisher model when a Beta release is really a pre-release marketing ploy!
We are deliberately making our development process much more open and transparent. This is why we started the monthly reports from the numerous studios working on the game. There are now more than 250 people working on all aspects of the game of which Arena Commander is only one facet. The level of ambition with Star Citizen is unprecedented in the independent world and has only been made possible by your commitment and excitement. Not everything will go smoothly or on time, as a project of this size and complexity will always present unforeseen issues, which is why we have been endeavoring to share information with you that anyone in the traditional publishing model would not. The dates that we shared are a good example of this.
As soon as we had an internal target that we were hopeful of making, we shared it with you, with the caveat “if everything goes according to plan.” In ordinary development, such dates would never be shared with the public. Publishers take these dates from their teams and build in large lead times. And even then, unforeseen issues can still arise that cause further delays. But we view you, the community, as part of the team. We know how keen you are to get your hands on Arena Commander and so we’ve decided to share our current projections with you.
My question to you is: should we continue to do this? I’m given pause not by internal cricisim from frustrated backers who really just want to get into space (which we completely understand!) but by sensationalistic headlines that imply we’re not working hard or that the game is some sort of scam. I can assure you that the whole team is committed to making the best game possible, so it is disheartening when our attempts at transparency are used against us to paint a negative picture of this amazing project.
Since we’re a community driven game, I’m going to leave it up to you whether you want the same level of visibility with regards to dates (knowing that they are estimates and are subject to change) or would rather just be given hard, long-term dates like a publisher. If you choose the former, we’ll just have to put the word “TENTATIVE” in caps for the benefit of everyone that doesn’t follow the project as closely as all you. You can vote to decide in the poll below!
I hope you all enjoy Arena Commander V0.8. I’m very proud of what the team has achieved with all of their hard work. Despite being pre-alpha and a build that’s earlier than anything I’ve ever shared with the public before, I think it looks spectacular and that it’s a great foundation to build on. There will be many updates over the coming months adding features and content — We’re going to be adding in all the ships you pledged for… and plenty you haven’t seen yet. There will be new game modes, environments and equipment. We’re going to work on performance, stability and improve the technology: the loading screens you see today won’t be present in the finished game!
For now, though, enjoy your first taste of space combat in Star Citizen’s developing world; I look forward to hearing your feedback.
Together we will follow our collective dream: to build the BDSSE!
— Chris Roberts
Arena Commander Launch Trailer
Great news for all of our members who are interested in playing star citizen it looks like we may have a DFM release as of early next week, i have linked the report from Chris Roberts for you below.
Now remember though that multiplayer access is being staggered, so some people will get in before others, we will try to have a DFM training on Thursday and Sunday but will be dependent on that access, i hope to see you all soon
Tiger out
The news today is positive! We’re pleased to report that we believe tonight’s internal Release Candidate resolves all of the bugs (pending testing) you read about last night, including the two critical “show stopper” issues. Arena Commander V.8 is looking more stable than before, and hopefully additional testing on this new build will not uncover more blocking issues.
What happens next? The Arena Commander team will be working through the weekend to test this build, and fix any issues as they are found. Next week, we will have another “go/no-go” meeting with the worldwide development teams. Our next update will be on Monday and we will continue to update you on any issues and their impact to the schedule then.
Even if tonight’s build is the one you end up playing, it needs to be put through its paces by QA to ensure that we haven’t introduced any new issues. We have team members from around the company scheduled to play test this weekend in order to verify the integrity of the build.
Meanwhile, we’ve seen posts from some backers wondering why they’ve only seen images of the Hornet in Arena Commander. To put that to rest, Zane has captured images of all three ships in action! These are unaltered screenshots, taken within the game itself (from a camera in back of the character head.) We’re very proud of how this game is looking!
The team has also put together a short teaser showing some of what you’ll be playing soon. This, again, is 100% in-game footage. You’re looking at Arena Commander’s AI battling each other in real time! Check it out below.
Video