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    The Art of Warfare Blogs: TAW Blogs


    Star Citizen - What is it ?

     

    Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows, and later OS X and Linux (requires a 64 bit version of Windows 7 or above).

    Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player and drop-in co-operative multiplayer campaign (known as Squadron 42). The game will feature Oculus Rift support.

    Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered around the fictional UEE (United Empire of Earth), an analogue of the late Roman Empire. A central theme of the game is citizenship (or lack thereof) in the UEE, which must be earned through player actions (such as completing a period of military service). It is anticipated that citizens will enjoy certain in-game benefits, for example paying a reduced tax rate or having easier access to inter species trade, access to greater military technology and maybe later even the ability to vote for UEE policies and the NPC leadership of the UEE itself.

    A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system.

    Star Citizen is a game that combines ideas and systems from many different genres, it has first person space combat combined with player skill, there is no RPG style leveling system, its just you, your ship and the game mechanics against the universe. The game will also include many other play styles and abilities, you could essentially play the game without ever piloting a ship your self, that is the level of diversity that this game affords.

    You could be a cut throat business man who trades in illicit goods smuggled from the furthest reaches of known space, or an entrepreneur who buys up ships to rent to people who cannot afford their own, you could provide a taxi service to people without ships.

    You could alternatively become an industrialist who pays for tips from fellow players who explore space to find the best and rarest materials, and send out a fleet to gather those rare materials and run a busy manufacturing complex and then sell the merchandise on the markets.

    Fancy yourself as a bit of a privateer? Look no further, become a bounty hunter and legally sought out and kill all those filthy pirates who threaten the UEE and its stability, or take on the players who fancy themselves as grievers, as a bounty hunter with the legal right to capture dead or alive, anyone with a bounty or who is wanted by the UEE, or look to the slightly more seedy side of bounty hunting and become a paid assassin and work on the other side of the law, take payment for taking out a rival player who threatens their business, and reap the rewards, just don't let the UEE find out or you might be the one with the bounty on your heads.

    Do you like the more traditional FPS style games like call of duty? Well we have something for you too, planetary ground forces combat sounds right up your street, or even ply your trade in space, become part of a boarding squad, and help space pilots, once they have disabled a ship, cut a hole in its outer and inner hull and storm the enemy ship, fight corridor by corridor battling not only the players and crew on that ship but also any traps and tricks they have up their sleeve, zero or low gravity combat boarding, with melee and ranged weapons, all for the ownership of that ship, take that ship and its yours, but watch out for the UEE space advocacy.

     

     

    Exploration, space piracy, smuggling, dog fighting, business ventures, there is a universe out there, designed and built to very high standards with the best tech they can get their hands on, trackIR, HOTAS, Oculus Rift, procedural generation and some of the most advanced AI being built in any game to date, run on a highly upgraded and modified Cryengine 3 and when available Cryengine 4.

     

    This game is set to become one of the biggest games of its generation, set to possibly release in 2016 and designed for the tech of tomorrow, this game will not be easy on your computer, consider it a test for all but the highest gaming machines out there on high graphics settings, but even then, because of Cryengine’s great scalability it can still run on a more modest PC, just maybe with the graphics a little lower.

    With the recent release of the Arena Commander module, think of it as the training system that will be part of the later persistent universe, its a virtual reality training center that you play directly from your ship in your hanger, with multiple game modes, and a slow build up and roll out of the multiplayer (based on your backer/pledge date) in no time at all you could head the leader boards in 5 different game modes, but remember, this is only the beginning, the very first version of the Arena Commander and combat system, and it will only get better in the future. With the current Arena Commander only 3 ships are available to play, but anyone who doesn't have one of these 3 specific ships will get one loaned to them for the time being, as more are finished and ready for testing they will be added to the game as the developers see fit. These ships are the Aurora Trainer, the 300I Trainer and the Hornet F7C Trainer.

    Back the game for as little as $30 for access on game release or $45 with Arena Commander pass included, for access to this part of development and beta access to the later builds of the persistent universe.

    But that is not all, for that pledge, you get both Star Citizen and Squadron 42, some start up ingame capital, and ship insurance, and a starting ship, the more you pledge the better the gift you receive from the developers.

    Remember, we back this game in this manner so that there are no publishers involved, we are not at the behest of a publisher that adheres to strict guidelines that inherently stop games being what they could and should be, and by keeping to deadlines for marketing reasons, stop a lot of games these days being released at the quality you deserve as a gamer, this way, we allow Chris Roberts the game developer and visionary, to develop the game that he has dreamed about, and we are here to help make that a possibility and share in it with him.

    Any one interested to know more about the game there is a video linked here from Chris Roberts, the developer of the game and you are more then welcome to pop into our channel located under Vanguard Horizon to ask any questions you may have. There are also a lot of videos and information sources listed under Robert Space Industries on their Youtube channel linked here.

    We also have an in game organization page linked here anyone who has backed the game are welcome to join it and I will personally accept you into the organization.


    Tigerfang [SCZ SUL]

     

    Published 13/06/2014 1:38 by TigerFang
    Filed under: FrontPage, vanguard, Starcitizen

    Comments

    # re: Star Citizen - What is it ?@ Friday, June 13, 2014 12:29 PM

    Nice post! :-)

    by Ekis

    # re: Star Citizen - What is it ?@ Saturday, June 14, 2014 6:25 PM

    Thanks Ekis, much appreciated, just want to help people understand what star citizen is and what its about

    by TigerFang

    # re: Star Citizen - What is it ?@ Monday, June 16, 2014 2:47 AM

    Nice post, game looking promising.

    by TracyJackson

    # re: Star Citizen - What is it ?@ Monday, June 16, 2014 6:53 AM

    welcome back to TAW tracyjackson, and thank you

    by TigerFang
     
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