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    The Art of Warfare Blogs: TAW Blogs


    September 2014 - Posts

    16/09/2014 21:43

    Upcoming Developer Q&A: The Repopulation!

     

     

    Hello everyone,

     

    We have another Developer Spotlight coming up this week. I've arranged it so it falls a little earlier than the previous one so that we do not interfere with mandatory events or Sentinel Academy.

     

    This week we have the team from The Repopulation, an upcoming MMO that combines the crafting and customization of Star Wars Galaxies, combined with Ultima Online, and various other sandbox style games.

     

    There will be a channel in the lobby assigned for this event, it will only be accessible by members, however, if you wish to bring a guest you will be responsible for them and must move them to the channel yourself.

     

    This Q&A session will occur on Sunday, September 21st, 2014 @ 2PM EST (8PM UTC+1).

     

     

     

    The Repopulation is a Massive Multiplayer Online Role Playing Game. The action takes place on the planet Rhyldan, with the only known remaining human population fighting for their very existence. The indigenous life forms did not meet their colonization efforts with open arms. Worse yet, humans have managed to splinter themselves into warring factions.


    It is a sandbox oriented MMORPG with an eye on innovation. Rather than forcing players down preset paths they are instead allowed to walk the path which they enjoy the most. With a variety of combat oriented and non-combat activities to pursue, we believe we’ve created a game that can stand the test of time.

    Primary Features

     

     

     

    • Unique three faction PvP system where the third faction allows characters to create their own independent Rogue Nations.
    • Player created city system allows players to form and design their own cities, structures and homes.
    • Nations can own multiple cities, and even besiege the cities of their enemies.
    • Mayors can be assigned to oversee a city and manage it using strategies. Keeping your citizens happy is important.
    • Military advancement system which rewards players with unique titles, abilities and items.
    • Set your reaction to other nations to one of five different levels ranging from Ally to Nemesis.
    • Create up to 99 ranks for your nation, each with their own customizable names and settings.

     

     

    • An Advanced Generated Mission system allows us to create complex multi-stage missions which are tailored specifically for your character.
    • Missions can have branching outcomes based on a player’s actions.
    • Generated missions are mailed to your character as job offers and are accessible from anywhere in the game using your in-game PDA system.
    • NPCs can talk about things that have happened to them to other players and NPCs.
    • Your actions will be remembered by NPCs, and they may exploit your tendencies if you let them.
    • One Time Missions spawn in random locations throughout the wilderness to encourage exploration.
    • Players can filter which types of missions they wish to receive, so only those missions are generated for them.
    • Missions are not all combat oriented. There are crafting, harvesting, diplomatic, and other non-combat variations available.
    • Completing missions in a group will generate bonus rewards and automatically split them among your group.

     

     

    • No Levels
    • Skills based gameplay which features 75 unique skills, and 14 tiers within each skill line.
    • Players are not forced into combat roles. Crafting, harvesting, diplomatic or other non-combat oriented skills can operate and progress independently of combat.
    • Skills increase automatically through use. Abilities are earned and not given automatically.
    • Skill Imprinting system allows you to imprint knowledge of skills into yourself, to make up for time lost while doing activities such as missions.

     

     

    • Fitting system allows players to customize their appearance and stats to their playstyle.
    • Most of the equipable items in The Repopulation are cosmetic shells which set the category of armor or weapon in that slot. The bulk of their stats come from their five fitting slots.
    • Fittings are similar to sockets or augmentations in some other games, but are available on most armor and weapon items from the very beginning of the game.

     

     

    • Engagements are similar to public quests which can mutate and spread throughout an area, changing its appearance or content.
    • How players respond to an engagement will affect how it progresses or spreads.
    • Engagements are intended to get players working together from the early stages of the game or encourage exploration.
    • There are both combat and non-combat oriented engagements.
    • Settlements can turn into dungeons and towns can be overrun. Allowing this to happen can seriously alter the content available in an area.
    • Player vs. Player engagements are similar to Open World battlegrounds.

     

     

    • Three unique types of pets: Tamed, Genetically Engineered and Robotic. Each has their own systems and benefits.
    • Tame animals when they are young, then have them slowly grow into fully matured pets if they receive proper care and feeding.
    • Genetically engineer species and hybrids by splicing DNA and Tissue from different species.
    • Robotic pets can serve a variety of different combat and non-combat roles.

     

     

    • Advanced Crafting systems which allows players to create thousands of variations of items through a total of 23 different trade skills.
    • Harvesting system allows players to harvest their resources in both combat and non-combat related fashions. Over-harvested areas will run dry of resources and recover slowly, rewarding players for discovering more remote locations.
    • Event system will require players to make decisions during the crafting process which will influence their result.
    • Each of the game’s recipe has its own mastery level which can be increased to produce higher quality items.
    • Access the Auction Network from anyplace in the world using your in-game PDA.

     

     

    • Two distinct modes of combat: Action Mode and RPG Mode. RPG Mode works like traditional RPG combat. Action Mode allows players to control the game in ways similar to a First Person Shooter. You can toggle between these modes at any time.
    • Several twists to make combat more interesting including Momentum, Limb Targeting, Species Mastery, Energy Shields, Cover, and Postures..
    • Generated special abilities system for bosses will force groups or raids to adjust on the fly when fighting bosses, rather than simply looking up spoiler information on the internet.
    • Encourages grouping with a slew of social features such as skill gain bonuses and treasure bonuses while grouped. Along with those bonuses, abilities make use of openings created by other abilities allowing for players to exploit those openings.
    • Vehicles can serve in combat roles.

     

    Posted by Shindig | 4 comment(s)
    Filed under: FrontPage
    15/09/2014 8:50

    Developer Spotlight 1 Completed.

    Hello everyone,

     

    Just wanted to give a big thank you to everyone that participated, and to Redsword and SOCOP for their assistance.

     

    This week's meeting went very well, apart from my 2 year vomiting everywhere mid meeting.

     

    A recording of the meeting is saved on our Twitch stream: http://www.twitch.tv/tawtv/b/568642940

     

    We will have more to come, check the website regularly.

     

    Thank you,

     

    Shindig

    Posted by Shindig | with no comments
    Filed under: FrontPage
    11/09/2014 7:51

    Upcoming Developer Q&A: Life Is Feudal!

    Hello everyone,

     

    One of the things we like to do here in TAW is connect our membership with developers of various games.

     

    With that in mind we are bringing a series of upcoming Developer Q&A Sessions for up and coming games that are in development or Beta stages. Some of these games might be in TAW, others might now.

     

    This week we have the Lead Designer of Life Is Feudal joining us on TeamSpeak to talk about their upcoming game.

     

    This week we will be hosting this coming Sunday, September 14th, 2014 @ 3PM EST (9PM UTC+1).

     

    We will also be streaming this on Twitch: http://www.twitch.tv/tawtv

     

     

    "Life is Feudal" is a Sandbox MMORPG set up in a medieval world filled with numerous features. This game is offering players a lot of freedom that not many games do, they are not limiting players with anything, the only limitation is their imagination. 

     

    • In this game you will be able to terraform whole land, build massive villages, cities and castles. 
    • You will be able to take part in massive pvp battles, the combat system itself is based on Mount & Blade, with an interesting and innovative system of formations, that will give bonuses to unit members inside it. 
    • You will be able to craft a lot of different weapons, armors and items, builds many different buildings and change the world surrounding you.
    • You will be able to choose different specialization and change it at any moment, therefore instead of creating tons of different characters with different roles you can just change your professions and take another one.
    • You will be able to create massive kingdoms with your own vassals at your command.
    • In our game you can make a difference, kingdoms will raise and fall, landscape will be constantly changing, and it is not the game itself pushing you toward certain goals, you are shaping the world and your character as you wish.

     

    And this is just the beginning, there are many more features that you alone must learn about. Remember, Life IS Feudal...but it is your life.

     

     

     

     

    Posted by Shindig | 7 comment(s)
    Filed under: FrontPage
    07/09/2014 22:07

    ArcheAge Spin-Up Meeting

     

    A Spin Up Meeting has been set for ArcheAge on this Tuesday 9th of September 20:00 GMT

     

    If you're interested in this game please come along and join us in the meeting.

     

    The meeting will be held in the VG - *Spin Up Meeting Channel* on TeamSpeak

     

    If you're unable to attend the meeting but would like more information, please contact the staff leader responsible for the unit

     

    ArcheAge -  Staff Officer Bamsen, meeting 20:00 GMT

     

     

    Posted by MrHeadshot | 1 comment(s)
    Filed under: FrontPage, VG, vangaurd, Archeage
    05/09/2014 19:43

    Hearthstone Moves to Full Spin Up

     

    As the Spin Up Leader of Hearthstone, I am proud to announce we have made it to Tier 2!

    We are so excited to move up with the community, and we wouldn't be able to do it without the immense amount of community help we have received. We move forward with a great group of people and wonderful leadership.

     

    With this move means that we are now accepting internal transfers.

     

    If you would like to join our division please contact your CoC and get them to contact myself and the Vanguard Staff.

     

    EaglesStreet

    Spin Up Leader

    Hearthstone Division

     

    Posted by EaglesStreet | 2 comment(s)
    Filed under: FrontPage, VG, Hearthstone
    03/09/2014 22:46

    [ARC] ArcheAge Open Beta Launch Party!

    Join us in the launch!

     

     

    Greeting's Bamsen here!


    Join me in TeamSpeak for TAW'S new unit "ArcheAge" a new Free to play MMORPG!
    Launch Party Event.  The games goes Open Beta today, and we want to have a blast when it happens! Play chat and have fun.
    You can visit the official Countdown at

    http://www.timeanddate.com/countdown/to?month=09&day=04&hour=10&min=00&sec=00&p0=137&msg=ArcheAge+Open+Beta

     

    Official Site : http://www.archeagegame.com/en/


    Servers Come Up : Thursday, September 4, 2014 at 10:00:00 AM (Los Angeles time)
    Hope to see you for this exciting event!


    Bamsen
    [ARC] ArcheAge Staff Officer


     

    Posted by Bamsen | 1 comment(s)
    Filed under: FrontPage, vanguard, VG, Archeage
     
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