There has been a lot of interest in this game with quite a few recommendations on the Vanguard interest form.
Therefore Vanguard are pleased to announce a meeting has been set for 21:30 GMT on Saturday 27th to discuss Heroes of the Storm.
Link for event for your info is below:-
http://taw.net/event/44037.aspx
Everyone is welcome but especially those that want to see this as a new team for TAW.
Thank you
Vanguard Staff
Further to DoctorKajita's post, Vanguard are please to announce a spin up meeting has been set for Saturday 27th at 21:00 GMT.
Event link for event is below for your information.
http://taw.net/event/44036.aspx
Everyone is welcome to attend this meeting which is an exciting prospect to bring something a bit different to TAW.
Any further question or queries, please direct to Doctorkajita who is the SUL for this team.
Vanguard staff
Hi everyone, DoctorKajita here. I'm very excited to announce the official spin-up of Project CARS (Community Assisted Racing Simulator), a multiplatform racing simulation from Slightly Mad Studios. Via Wikipedia, "[f]unding for the game was raised by the community and the developers themselves, without the financial aid of a traditional publisher." This will be the first ever racing / sports game to be introduced by TAW; it will be designated in TeamSpeak as "[CARS]." The hope is that this endeavor will open the doors to a very popular gaming genre that has huge, dedicated following. The potential for TAW is exponential.
CARS is currently part of Vanguard Command's Horizon division, where staff, events and resources will be organized in order to move forward with recruiting. We'll only recruit PC players to start (across the NA, EU and OC), but may be open to consoles, depending on our success.
On Saturday, 27 June 2015, at 2100 GMT, we will be holding a spin-up meeting in TeamSpeak. All interested TAW members are encouraged to join.
Why Project CARS?
I've played almost every popular racing title available, including iRacing, rFactor 2, Assetto Corsa, DiRT Rally and RaceRoom Racing Experience. Some of these titles have been around for a while and have a dedicated, hardcore fan base. Truth be told, all of these titles are more "sim" than Project CARS and have certain features that are more refined. But, Project CARS, to me, has a great balance of fun, immersion and sim. It's also the most accessible racing game due to its price (one-time buy at US $49.99 [currently on sale for US $29.99 on Steam!]), UI, dev support, track selection and growing community / leagues. The last bit about community is important, because it's what galvanizes the sustainability and longevity of a game.
The ultimate goal is to create a successful division that will inspire others to spin-up other racing titles, such as iRacing. Maybe one day there will be a corps within TAW that is exclusively for racing sims!
What to Expect
To be perfectly honest, I don't know. TAW has never had a racing game, so we're making history and walking blind at the same time. However, breaking ground is not new to me and I'm confident we're going to make this thing work. I was part of the leadership for the first ever competition battalion in TAW for Battlefield 4. There, with the help of a dedicated staff, we meticulously documented a comprehensive set of rules and regulations specific to competitive play, and we were very successful in creating an engaging gaming environment.
The same organized approach will apply to Project CARS. However, requirements to participate will obviously not be as strict and will instead follow the standard TAW protocol. In fact, true to TAW fashion, Project CARS will welcome drivers of any skill level to make this a diverse group of members. We'll be working together as a team to create the best sim racing experience possible.
In the coming weeks, we'll carefully select SOs to help with recruiting efforts. In addition, event structure and scheduling will be determined. The most important element is for us to be a presence in online races and build a positive reputation within the Project CARS community. With the Code of Ethics as our backbone, we'll race with respect and integrity, and hopefully that'll attract others to want to join TAW, as many racers are starving for clean, organized events. Needless to say, TAW can provide what so many other clans / communities cannot.
One of those components is training. Practice really does make perfect in racing, and we'll strive to create a fun, dynamic training regime that helps members become fast yet smooth drivers. And more importantly, I hope that through the Project CARS spin-up effort, we will be able to bring in fresh membership that can become strong leaders in TAW.
Some Tidbits About Sim Racing
PC gamers take their hardware seriously, as you know. Sim racers take this to the next level with dedicated racing rigs that have thousands and thousands of dollars invested. We won't expect anyone to break the bank to play, but at the very least, what we recommend (not require) is for members to have a wheel and pedal set. It not only makes the experience that much more authentic, it will probably help them become better drivers. Popular mainstream manufacturers of wheels and pedals are Logitech, Thrustmaster and Fanatec.
For more information, please contact me at doctorkajita@taw.net.
Interested in getting in on the World of Warships fun?
Check out www.humblebundle.com and pay an amount of your choice, and you can get, along with other goodies and games, beta closed beta access to World of Warships, and an in-game bonus code. For those who have not yet played World of Warships due to not having an invite or wanting to pay $30+ for a preorder with access to the beta, this is an awesome opportunity for obtaining access for as little as a single dollar! Pay more than $2 more than the average donation and you will also get Payday 2.
For more information, check out the humble bundle website, but hurry, as the deal runs out in less than 30 hours! Feel free to come and play with us in the Vanguard Horizon channels.