Sign in | Register
 
Join TAW
  • Home
  • Welcome Wiki
  • Events
  • Blogs
  • Forums
  • Units
  • Support

Code of Ethics

Structure

Leadership

Positions

Awards

Games

Newsletter

Donate
Please do report to ISC/SUP if you experience "things that you haven't seen before" on the website. (or features that don't work as expected) - Deathwing

This Blog

  • Home

Syndication

  • RSS for Posts
  • Atom
  • RSS for Comments

Search

  • Go

Tags

  • 2012
  • counter strike
  • From The Battlefield
  • front page
  • FrontPage
  • ghost recon
  • horizon
  • In The Scope
  • Indie Game Corner
  • Interview
  • In-The-Scope
  • League of Legends
  • Media
  • Newsletter
  • operations support
  • OS
  • social
  • Steam
  • streaming
  • SWTOR
  • TAW
  • TAW TV
  • tawshop
  • Vanguard
  • World of Warplanes

Community

  • Home
  • Blogs
  • Media
  • Forums
  • Wikis
  • Groups

Email Notifications

    Archives

    • March 2022 (1)
    • March 2021 (1)
    • February 2021 (1)
    • October 2020 (1)
    • September 2020 (1)
    • October 2018 (1)
    • July 2018 (1)
    • April 2018 (1)
    • November 2015 (3)
    • May 2015 (1)
    • April 2015 (3)
    • December 2014 (1)
    • November 2014 (3)
    • September 2014 (3)
    • August 2014 (3)
    • July 2014 (2)
    • June 2014 (4)
    • May 2014 (2)
    • April 2014 (15)
    • March 2014 (21)
    • February 2014 (8)
    • January 2014 (7)
    • December 2013 (14)
    • November 2013 (8)
    • October 2013 (8)
    • September 2013 (20)
    • August 2013 (27)
    • July 2013 (20)
    • June 2013 (3)
    • April 2013 (2)
    • March 2013 (11)
    • February 2013 (10)
    • January 2013 (11)
    • December 2012 (5)
    • November 2012 (2)
    • October 2012 (10)
    • September 2012 (8)
    • August 2012 (11)
    • July 2012 (5)
    • June 2012 (5)
    • May 2012 (9)
    • April 2012 (1)
    • March 2012 (6)
    • February 2012 (5)
    • January 2012 (2)
    • December 2011 (2)
    • November 2011 (3)

    The Art of Warfare Blogs: TAW Blogs


    June 2012 - Posts

    26/06/2012 3:01

    Hawken Closed Beta Sweepstakes

     

    Anyone wanting to go to PAX Prime this year should defiantly check this out.

     

    The developers of Hawken are holding a sweepstakes for a chance to win an all-expenses paid trip for two to PAX Prime. Even if you don't plan on going to Pax Prime this year, you should still enlist to gain access to Hawken's Closed Beta.

     

     

    Check Out the Hawken Sweepstakes Here: http://www.playhawken.com/paxsweepstakes/

     

    Enlist in Hawken Closed Beta here: http://www.playhawken.com/index.php?ref=726F6FA1

     

    Don't know what Pax Prime is? Go here: http://prime.paxsite.com/

     

    The game is scheduled to be released December 12th, 2012 and has peaked TAW's interest for sometime now. Members who are interested in playing Hawken should contact Kingcheese & Wardy if they would like to help setup the horizon team coming later this year.

     

     

    Posted by DeadXOn | 3 comment(s)
    Filed under: FrontPage, sweepstakes, hawken, closed beta
    21/06/2012 14:00

    Indie Game Corner: Dystopia

    Game mods are a great way to bring new exciting experiences to a old stale game such as Half-Life 2.  The mods that have sprouted from Half-Life 2 have been almost as numerous as the stars in the sky, changing the game from everything to a role playing game to a real time strategy game.  One of my particularly favorite mods kept with the first person shooter style, but gave a number of HUGE tweaks to liven the gameplay.

    Dystopia, a mod that can be found through Steam, takes place far in the dystopian cyber-punk future, where corporations rule and freedom fighters rebel against the para-military security forces of large companies.  Every map tells a different story, of a world rich with detail and interesting locals, but it is the game play that truly makes this game an experience worth visiting.  Customization is a huge feature in Dystopia. With three classes to choose from, four unique weapons for each class, and fourteen usable enhancements, the amount of variety is truly staggering.  Nearly any fan can cater to his or her interests with the flexible and simple system.  Anything from a fast-moving and infrared seeing sniper to a tanky shotgun wielding brick wall can be created, and each has perks and drawbacks.

    The missions are always varied, the matches taking place in PvP "stories" in which one faction has to complete one specific grand goal, hacking the enemies missile silo to self destruct as an example.  Along the way, the team must break through digital security, fight their way past checkpoints, disable turrets, destroy generators, or any number of other objects in order to unlock a path to victory.  Along the way, other tertiary goals can be pursued, perhaps moving a team's spawn up farther toward the goal, or closing off a flanking route from the enemy.  A fun mod that breaths new life into your old copy of Half-Life 2 is sure an interesting change of pace, and it just goes to show, if you look in the right places, any "old and boring" thing can become something new and exciting.

    Posted by QuinoaAOC | with no comments
    Filed under: Newsletter, Media, Indie Game Corner, Dystopia
    21/06/2012 0:00

    Vanguard: Expanding the Horizons of TAW

     

     

    Vanguard

    The last few months in Vanguard have been a busy time.
    After agreeing to step up to the Vanguard Commander role my priority was to hunt down a reliable and capable Vanguard Lieutenant Commander. Initially I followed my views that you needed a EU/NA partnership to really make Vanguard effective. However after not finding any NA candidates that were suitable and willing to step up, I decided to widen the search. Instead of looking for an NA member I decided to look for the best candidate for the position regardless of the region. In this regard I am very pleased to announce that Wardy who is currently the division officer for Battlefield 3 has agreed to take on the role and will commence duties with immediate effect.
    Having filled the VLC role, the next goal (beside building teams) is explain to the TAW community how Vanguard works and make it alot more transparent in regard to the decisions that are made. Therefore look out for the VG Wikis, and notes in the VG TS channels.

     Moving on from the Vanguard structure, let’s see the teams we are currently working on which are Counter Strike Global Offensive (Recent addition), Diablo 3, Dota 2 (Recent addition), Ghost Recon Future Soldier and Tribes Ascend.

    The Spin Up Leads for these teams work extremely hard and give so much of their time.  Therefore before handing over to them I just want to thank them all for their enthusiasm and dedication.  Thanks guys.

    Kingcheese - VC

    Counter Strike Global Offensive

    This team is a new addition to Vanguard and only became a Horizon team this week. As a Horizon team it is currently only open to external applications.
    Therefore recruiting and then structure is the order of the day.
    Staff wise currently Paint is NA SO with Aracun as EU SO. By the time of the next TAW newsletter there should be alot more news on the development of this team.

    Diablo 3

    The coals on Diablo 3 are still burning and the TAW inferno runs are just beginning. The hot winds blow down on the TAW warriors as they prepare for the fight of their lives !

    Since Diablo 3’s launch the Spin up team has grown significantly with a lot of new recruits and current TAW members now residing within the D3 ranks. The EU is currently being lead by Zerrro plus Toyxn and the NA side by Viperious. These members have stepped forward to volunteer themselves to help lead the D3 Division in the TAW army.

    Currently they are working hard to complete a plan on how to work together in their small 4 man teams until the release of PvP which should bring some new challenges into the diverse diablo world. Each battalion has virtually decided on another practice day which will be done as per NA timings and EU and then the entire Division will be meeting up together for a weekly briefing and gaming.

    The game is starting to evolve with cross region being worked on as well as the real money auction house.

    Wardy - SUL

    Dota 2

    As with CSGO, this team is a new addition to Vanguard. Unlike CSGO however this team is a full Spin up team and therefore is open for internal transfers as well as external applications.
    Staff wise we currently have Denied as SO with TheGame as the first DI.

    Ghost Recon Future Soldier

    Greetings from Ghost Recon Future Soldier,
    Future soldier is being released June 26th, 2012. PC version will be a similar port from Console game version. Featuring over 20 Million Weapon configurations, there’s lots of customizing to do with weapons. Featuring 1st and 3rd person views for this First Person Shooter. Featuring 3 classes; Rifleman, Engineer, and Scout, you can pick your skill set to play with. 10 Maps from all over the world from Africa to Industrial Compounds. 4 game modes, 12 players that are focused on objectives and cooperation, including new exclusives game modes and GR’s Classic Siege mode. Play 6v6 for intense online experience. Guerrilla mode: endure to win, survive to win. 4 players vs hundreds combat mode, inspired by real-life U.S. Army counter-insurgency techniques. Enter, capture and protect a target area against countless enemies. Play cooperatively online with up to 3 friends.
    GRFS is currently in Horizon phase, seeking Vanguard Spin-up with a strong member base to start off with. We have a few seasoned members that are helping with Drill Instructors and Training Specialists. We are active in forums around the web. We currently are finishing up badges, lower-level assignments and duties, weapon qualifications, squad and fire-team layouts, Tactic sessions using GTactix program. With many tools, including the TAW.net website, GRFS is making strong progress towards launch in Vanguard, and with the support and leadership in GRFS and VG, goals are working out extremely well. Special thanks to Kingcheese and Wardy.

    MGN_ChicagoONE CC 1CC - SUL

    Tribes Ascend

    The 29th of January, 2012 Tribes: Ascend became a official Horizon team here in TAW.
    The beginning of the team was somewhat unorthodox, as it initially was given 3 officers.
    1 Horizon Team Leader, me, and a few days after set up, the Oceanic player Koto who is the OC CO today, and the NA player Paint, as Spin-up Assistants. This was changed at transition out of Horizon.

    When the game launched out of beta, Tribes: Ascend transitioned into a full spin-up team, with me as spin-up leader.
    Tribes quickly gained a lot of numbers, reaching 30+ members before transition out of horizon, and later reaching 100+ members. Today we are floating between the 80 and 90+ mark, with filled staff positions along the front. I'm proud to have trained alot of these guys. Without these people, first of all Koto and later to join Freeoath, we would not have had
    the success we had forming this team.
    Now we are finally seeing a transition into a full division in the vicinity, and I am
    without a doubt amongst the most excited people within TAW at the prospect of this.
    Now enough of the team, onwards to the game.

    Tribes is built up around the Capture The Flag game mode, with a highly competitive community, with ladders and cups ranging through Europe, America and the Oceanic.
    While the community is competitive, it is also very old. Most of the core players have played since the days of Tribes 1. This may sound a bit intimidating, but a lot of new blood have entered the Tribes community with the launch of Tribes: Ascend, offering a fair chance for everyone. As the learning curve is not as steep as the previous games you will easily learn the basics of skiing, jetting, punting and mid airs. Mastering it though, is an entirely different matter.
    Tribes is unique in its form of combat, mechanics and teamwork requirements, that allow for speeds up to 300+ km/h (186+ mph) and makes it impossible to win without coordination.
    As in other FPS games, individual skill matters a lot, but it is worth absolutely
    nothing, if you can't work with your team. Tribes does not work without coordination from
    every team member.

    Eifer - SUL


     

     

    Posted by QuinoaAOC | with no comments
    Filed under: Kingcheese, Vanguard, diablo III, counter strike, tribes, dota 2, ghost recon
    20/06/2012 21:56

    WoW Returns to TAW

    Vanguard is happy to announce we will be opening a Spin Up team for World of Warcraft: Mist of Pandaria. A meeting will be held on Friday, June 22nd at 17:00 EST / 22:00 GMT.


    As a Spin Up team we will be open for internal TAW transfers as well as the recruiting of new members.


    If you or someone you know is interested please contact Kingcheese or Wardy for more information.
     

     

    Learn everything you need to know about Blizzard's new expansion here:

    http://us.battle.net/wow/en/game/mists-of-pandaria/

     

     

     

    Posted by DeadXOn | 2 comment(s)
    Filed under: Vanguard, FrontPage, wow
    12/06/2012 10:42

    Dota 2 Spin Up Meeting

     

    Vanguard is happy to announce we will be opening a Spin Up team for Dota 2 with the initial spin up meeting being Sunday 17th at 17:30 EST / 21:30 GMT.

     

    As a Spin Up team we will be open for internal TAW transfers as well as the recruiting of new members. If you or someone you know is interested please contact Kingcheese (Kingcheese@taw.net) for more information.

     

     

    Posted by DeadXOn | 1 comment(s)
    Filed under: FrontPage, Dota2
     
    Top
    Privacy Policy | Terms of Use | Contact Us
    Graphics by Mystic Digital
    Seal of TAW The Art of Warfare (TAW)
    Copyright © 2023, All rights reserved