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    The Art of Warfare Blogs: TAW Blogs


    A Brief History of Ghost Recon Future Soldier

     

    Game Summary

    Ghost Recon Future Soldier takes place in the near future. A dirty bomb has taken out a Ghost team and another Ghost team (consisting of Kozak, Ghost Lead, Pepper and 30k) is tasked with tracking down the source of the dirty bomb. During the campaign, the Ghosts will visit places such as Nigeria, Pakistan, Russia and Norway.

    Game Play

    The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots (as indicated by a blue triangle).

     

    While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease, making it harder to return fire.

     

    A new feature in the series is the “optical camouflage”, a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough.

     

    Players will also be able to control drones. One of the drones already confirmed is a small remote controlled quad rotor which can be used for scouting purposes.  Some drones are equipped with grenades that inflict substantial damage to the enemy.  Friendly drones (UAV’s) are identified with blue icons and enemy drones are identified with red.  When an enemy drone is launched is main purpose to establish locations of friendly players, when that happens the screen indicated that the player has been “Detected”.

     

    During E3 2011 Ubisoft debuted Gunsmith, which allows the player to customize and try out their weapons. Parts that can be customized include optics, attachments, trigger group and barrel. Gunsmith will be available for both single player and multiplayer. In the campaign, players will unlock complete weapons (that include all parts) by completing missions and challenges. In multiplayer, players will unlock weapons and earn credits as they level their character. The credits can then be spent on weapon parts.

     

     

    TAW Inception

    Ghost Recon Future Soldier (GRFS) was brought to TAW in June 2012 by ChicagoONE.  Since its development as a team, GRFS was lead by Johnson.  During its stay in the Vanguard Division, GRFS grew membership by constant recruitment in public games.  It currently has over 50 members.  Some are veterans of TAW like Johnson the Division Commander and Discipline the Division Officer, some are new members that were recruited and now hold senior staff positions like Balan the North American Battalion Commanding Officer and Chewy the European Battalion Commanding Officer.

    As anyone knows, recruiting maybe difficult sometimes but the GRFS Team is constantly doing their part in all aspects.  Balan alone has brought in more than 15 members.  The current members are active in attending practices and the CO’s are constantly reviewing attendance to ensure members are upholding to TAW Policy.  Sure they have had to let a few members go because of attendance and other reasons but the team becomes stronger every day.

     

    Published 01/02/2013 23:49 by QuinoaAOC
    Filed under: Newsletter, Media, ghost recon
     
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