Thinking back, what drew you to TAW?
The outstanding game play.
Do you have any special hobbies or activities outside of online gaming/TAW?
I enjoy mandolin building as well as bow making and call making ( duck, goose, and turkey calls )
Did you admire a famous person? What made them admirable?
Most recently I would say Tim Tebow. He is himself in spite of criticism.
What are some favorites? [color, food, ice cream, book, movie, song, sport, etc]
Movie- Shawshank Redemtion/ Book -Holy Bible /Sport - ArcheryWhat are the goals you are still working toward?Becoming a better Mandolin player.
Tell me how you first got involved in with TAW . . .
The game was GRAW 2. I got tired of playing alone and decided to join a clan. The TAW guys were always very helpful in game chat and invited me to join.
What was your first impression of TAW?
Gentlemen
What's your first memory of something related to TAW?
My bootcamp with Bagger. Man I miss him.
What has surprised you most about working with TAW?
The organization and the dedication of the leadership.
What do you find most challenging about TAW?
Managing members from different cultures.
What's the best/worst thing to happen since you started working with TAW?
Best thing - Meeting so many great guys.
Worst thing -Having to leave for a period of time due to work schedule.
What do you wish other people knew about TAW?
What a great community we have and the camaraderie that we share.
Tell me about some of the people you've met while working on TAW?
Chicago- What a character- awesome leader and friend.
What would you say are some of your strongest beliefs about TAW?
I feel very strongly about fair game play and one of the things I care most deeply about is the strong sense of fairness that TAW has demonstrated and built in to the Clan.
Have you ever played a game that made your head hurt? Not through over-stimulation of the eyes or ears like some games like to do. Instead, try something that makes you think. HARD. English Country Tune and Anti-Chamber are two indi puzzle games which turn standard conventions of gaming on their ear. And often just give me headaches.
Anti-Chamber is a first person puzzle game in which navigate through a labyrinthine mess of rooms, hallways, and stairs that seem straight from a painting of M.C. Esher. The game starts with a tutorial which shows you, rather than tells you, that conventional tropes you have learned from videos are worthless, or worse yet, counter-productive. Anti-Chamber plays with your mind and forces you to explore the areas, use creative thinking, and explore the game's mechanics.If first-person gaming isn't quite your thing, or you would like a bit more abstract puzzler, check out English Country Tune. You use a two dimensional square navigate about a three dimensional surface that you stick to no matter the angle. Upside down, right side up, left or right doesn't matter, you travel just fine in any direction. But these rules do not extend so perfectly to the objects you manipulate. Each item has a goal and a special sort of property that challenges you to think about how to utilize your own movement abilities, as well as the limitations and characteristics of the objects.While both games can be infuriatingly hard at times, there is something euphoria about solving a brain-scratching puzzle all on your own. These games don't hold your hands, and they rarely give hints at all. Observation and experimenting are key to learning about the game, exploring it until you are able to master the game and best its thought-provoking challenges.
I noticed that taw members have something that a lot of other groups do not: community. They were out to have fun not be the best at everything.
When I'm not working, or gaming with TAW, I am either hunting, scuba diving, or riding my motorcycle.
Well the first person from TAW I meet was Wiemauler who was spinning up the Modern Warfare 3 division with Chicago. He lost badly, I mean really got stomped, but he still put out a recruiting message. Everyone else in the server was trash talking but I decided that I would give TAW a shot since they seemed very polite and weren't worried about KDR's
That the more I work with TAW the more I want to continue to do so.
I find that since TAW is like a second family it has its own family drama, and that no matter how hard you work you'll never completely get rid of it. That is not to say we shouldn't try to get rid of it, just that it is a constant battle to try to keep the drama out.
Its not the worst thing to happen but the thing I dislike the most concerning TAW is losing good friends that you get used to gaming with, when they leave for various reasons. Specifically for me I miss all the guys I worked with in MW3 division and I'd love to see them come back some day. I'd like to give a shout out to Discipline( Ghost Recon Future Soldier) who was my XO in the MW3 NA battalion. A great friend, without whom we would not have lasted as long as we did.
If you could change one thing about TAW, what would it be?
I wouldn't change a thing about TAW. One of the great things about TAW is that it is designed to change itself for the greater good of the community as a whole. That way one person doesn't have to change anything. Anything that needs changed will be, it just might take a little time and effort.
Tell me about some of the people you've met while working on TAW.
I can't think of one person from TAW that I am not glad that I met. To name a few Chicago, Wiemauler, and Jankles have been more or less my role models when it comes to TAW. They are all great people and I thoroughly enjoy gaming with them. They all know how to have fun, but are not afraid to come down hard on someone who is breaking the rules. I am not even half the officer that they are, nor would I be half the officer I am without having them to learn from.
That no matter how good or bad you are at a game; no matter what country you hail from; no matter what your political, or religious beliefs, you are always welcome here at TAW.
The interest in TAW seems to be growing/waning. Why do you think that is?
The interest in communities like TAW is growing because people want to belong somewhere where they know that they will always be welcome.
What would you tell someone who is thinking about donating, volunteering, etc.?
Go ahead and step up! There is always work to be done and even if you don't take a position that doesn't mean you can't pitch in on a project. As an officer I love to see when my members step up and do things because they want to, not because they were told to.