A mix of high fantasy, high technology, and low life, Shadowrun is a unique setting that I have loved since I discovered it. A classical style pen-and-paper role-playing game set in the late twenty-first century, Shadowrun has only had a hand-full of video game adaptions, the most recent of which was a buggy, unfinished rush-job released in 2007. Previous to that, the most recent game was released on the Sega CD in 1996 with only three games previous to that on other systems. More than a decade and a half after the last Shadowrun game of any significance, the newest foray into the world of Shadowrun has come out this last week: Shadowrun Returns.The game is a classic style isometric RPG from the olden days and feels like games such Baldur's Gate or the earlier Ultima series. You navigate a world, speaking to non-player characters of all sorts of meta-human races with personalities and skills sets as colorful as the neon signs that dot the cyber-punk wasteland. The story of the game has you tracking down the killer of an old friend, taking you to numerous settings. Your character can be tailored to suit nearly any desire you'd like and options range from a gun-toting soldier, to a cyber-enhanced street samurai, to a hacker, a souped-up remote control junkie, magic casters, and summoners, just to name a few. Or you can mix-and-match using the classless system taken straight out of the pen-and-paper gameThe game play revolves mostly around you exploring the world, talking to NPC's and questing in the grimy near-future. There is no voice acting, but just as in a well run pen-and-paper RPG, the descriptions of everything let you imagine the world in your own mind's eye. Combat is turn-based, in a similar vein to that of the original Fallout games, and it feels great; you can make quality choices based on the information given in combat, such as chance to hit, quality and direction of cover, movement range, and several other things. So far the only bad thing I can say about Shadowrun Returns so far is there is no manual saving, but only a auto-save system which save at every new scene. Thankfully the scenes can be fairly short, so you never lose TOO much progress if you have to leave suddenly.Finally, the game comes packaged with a free editor and Steam workshop support. These two things let you not only create your own adventures but also share with anyone and everyone. Once you finish the initial adventure, surely countless more will be laid before you, just waiting for you to pick them up. Shadowrun Return fills an interesting niche in that it feels very much like a pen-and-paper video game. Tons of character options, different ways to approach objectives, powerful tools to create and share more adventures. For a mere $20 (or even less if you wait for it to go on sale), you too can enter the world of Shadowrun and explore the dystopian world filled with amazing technology and fantastic magic.