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    The Art of Warfare Blogs: TAW Blogs


    Calling all Map Makers

    For an upcoming edition, we're looking for all map makers from the different games we support in TAW.  I know in ARMA and in GRAW there are map makers and I am sure there are a lot of others.

    Looking to write about how to get started, common mistakes,tricks and tips, etc.  This could become a regular/repeating piece with enough content <--goal.

    If you, or someone you know makes maps please contact me to be a part of this exciting project.

     

    Cherrylanekilla [OSM STL]

     

    See the entire Newsletter | Subscribe to the Newsletter | Submit Content

     

    .

    Published 11/10/2013 20:57 by Cherry
    Filed under: From The Battlefield, FrontPage

    Comments

    # re: Calling all Map Makers@ Saturday, October 12, 2013 1:41 AM

    I usel to make maps for games like quake / c&c and more, now i have taking upp gaming again playing Starcraft and want to learn how to make maps. Just made some testmaps. So anyone interested ?

    by Goldenarrow

    # re: Calling all Map Makers@ Saturday, October 12, 2013 1:47 PM

    I am interested in having you on our panel of experts :)

    by Cherry

    # re: Calling all Map Makers@ Saturday, October 12, 2013 5:43 PM

    I've made few ARMA missions and would be interested also

    by Brooks

    # re: Calling all Map Makers@ Saturday, October 12, 2013 6:51 PM

    I make Minecraft Maps, Dajaroo makes Minecraft Maps, Most People in Minecraft Make Minecraft Maps :D

    by Ffaen

    # re: Calling all Map Makers@ Sunday, October 13, 2013 2:58 AM

    I want to make missions in arma2-3 but ive never gotten into scripting+ai so my missions were always basic, Am hoping/planning a group of missions for the Arma Division but i need some advice/wiki's to work on scripts and AI

    if anyone is familiar please message me

    by Wingnut

    # re: Calling all Map Makers@ Sunday, October 13, 2013 3:28 AM

    Far Cry series (current part 3) there has always been mapeditor. Inside our division we several members who build maps. For instance now we have mapcontest running. See these posts in our forum:

    taw.net/.../6841.aspx

    taw.net/.../10206.aspx

    by Sharky

    # re: Calling all Map Makers@ Sunday, October 13, 2013 12:27 PM

    This sounds pretty interesting - I'm definitely up for being involved. Do you plan to make this a game-specific series or are you looking for more generic content on the fundamentals of design and map making?

    by LegacyDelete1

    # re: Calling all Map Makers@ Sunday, October 13, 2013 8:26 PM

    I think the first thing you should have is a clear idea of your map/mission design. It is ok to work off the top of your mind but it usually takes longer to come to a finished product. Also, research techniques used by others that impress you, and see if you can build from it. Another important one is to avoid common oversights, I.e. Poorly placed spawns, unbalanced maps, limited detail, etc... But best of all, take your time, and it will show!

    by GhostWind

    # re: Calling all Map Makers@ Sunday, October 13, 2013 8:33 PM

    does this mean compiling tutorials on how to do things? :o

    assuming map making not limited to just FC3,ARMA, etc...

    I deal in sorts of SC2 and HL.

    by TerranGhost

    # re: Calling all Map Makers@ Monday, October 14, 2013 12:25 PM

    I just started mapping (CS: GO) a couple of weeks ago, so I'm interested in a followup!

    by JohnnyPone

    # re: Calling all Map Makers@ Tuesday, October 15, 2013 11:49 AM

    I've used to make maps for StarCraft, Age of Empires II, Heroes 3 and Warcraft 3 way back. That was 10-15 years ago. Already uploaded one of them for AoE II on steam workshop :)

    by Pretender

    # re: Calling all Map Makers@ Thursday, October 17, 2013 11:22 AM

    I can make for nexuiz but we dont play that one...

    by Titanex

    # re: Calling all Map Makers@ Saturday, October 19, 2013 2:23 AM

    hey I have  make a map for arma 2 and need help with making one for  arma 3

    by paddyandme
     
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