"Sleek N-1 Starfighters and Vulture Droids scream overhead spewing light and fire. Nimble AT-RT Walkers race around corners, pursued by roaring AATs. Agile Clone Jet Troopers hop from rooftop to rooftop, while rampaging B2 Super Battle Droids level everything in their path. Armies of Clones and Droids sprint across cover, their blazing weapons shattering the tranquility of the once-peaceful capital of Naboo. And at the center of the swirling melee the lightsabers and Darth Maul and Rey cut swaths through the ranks of the battling troopers.
Prepare for the Assault on Theed! On June 10 at 12:30 PM PT, Darth Maul and other cross-era heroes enter the battlefield in a massive multiplayer livestream gameplay event you won’t want to miss. You might even become part of creating it.At EA Play, you’ll be able to watch the first-ever live gameplay reveal of Star Wars ™ Battlefront ™ II, featuring livestream of 40-player gameplay set during the Assault on Theed – one of the new multiplayer battles from the prequel trilogy. Clone Troopers will mount a desperate defense against the invading forces of the Separatist Battle Droids. Can the Republic forces stop the relentless crawl of the massive Multi-Troop Transport as it lumbers toward the palace doors?
Going hands-on before the EA PLAY doors open will be a mix of your favorite Star Wars Battlefront II Game Changers, YouTube stars, Twitch streamers, and more. From JackFrags to Darkness429, we’re bringing some of the biggest names in gaming together to fight it out on the streets of Theed.They’ll be forming two teams of 20, led by StoneMountain64 and Neebs Gaming, to play the game in front of the world for the first time. No pressure, right?"
Source can be found HERE
Personally, I am pretty excited to fly some N-1 Starfighters and fight in the streets of Theed!
Also, Go Team Neebs!
I really cannot wait to see this, it sounds great and with all the improvements they are promising and it looks to be an improvement on the first one
Minimum Effort Maximum Satisfaction!
First look at Theed in Star Wars Battlefront 2. When games look better than movie CGI
Alas: First look at Theed in Star Wars Battlefront 2. When games look better than movie CGI
Note that this is concept art. That means a hand painted frame by an artist. The game won't look like this, it's simply a visual guideline for the actual digital assets.
Iqfish: Note that this is concept art. That means a hand painted frame by an artist. The game won't look like this, it's simply a visual guideline for the actual digital assets.
Note that this is not concept art but from from actual in-game engine. The game will look similar to this, and should be easy to tell, unless you have been living under a rock and haven't seen a DICE product for the last 5 or so years. However, thanks for trying to correct a correct thing. Some games just aren't bad looking as others.
This on the other hand, is concept art.
Notice how it is not extremely detailed, nor ambiguous, it is simply made to explore a concept. They don't need to spend much time on it detailing it, since its there just to illustrate or convey an idea to developers, etc. If you would like, I can link you some articles
No reason to get impolite.
Apart from that: you are at least partially right. I took a closer look at the piece and it appears to be some kind of mix. There are no shadows and lowpoly-LOD assets on the landing area, which suggest an actual in-engine shot.
The cliff seems to be scanned in using photogrammetry, like they did in their first Battlefront title.
After the cliff, the image probably transfers into a matte painted images with baked-in shadows, as they would not render at such a distance, like the boxes and circles in the actual playable part of the map do in that image.
Thanks for your explanation on what your interpretation of concept art is and the following offer, but I will decline with thanks, as I work in said industry.
Iqfish: No reason to get impolite. Apart from that: you are at least partially right. I took a closer look at the piece and it appears to be some kind of mix. There are no shadows and lowpoly-LOD assets on the landing area, which suggest an actual in-engine shot. The cliff seems to be scanned in using photogrammetry, like they did in their first Battlefront title. After the cliff, the image probably transfers into a matte painted images with baked-in shadows, as they would not render at such a distance, like the boxes and circles in the actual playable part of the map do in that image. Thanks for your explanation on what your interpretation of concept art is, but I will decline with thanks, as I work in said industry.
Thanks for your explanation on what your interpretation of concept art is, but I will decline with thanks, as I work in said industry.
No problem. For a second there, you seemed confused. If you need help with your studies, Internet is a great place. Anyone can be anything as long as they assume. It would be good if you took a look at Frostbite Engine, it does miracles.
Witness:Also, Go Team Neebs!
Neebs is going to be leading the CIS. Know you were a clanker supporter Witness