With EA Play and E3 all done and set, and with all the information we received about Star Wars Battlefront 2, I figured why not make a post and detail everything, to make sure everyone receives the correct information, and is ready for what is to come as well. Bear in mind, this is all coming from what we have seen in the Pre-Alpha build at EA Play, and from what Game changers and Content creators shared online. So, without further ado, here is everything we know so far about Battlefront 2, gathered from various sources and videos.
Micro-transactions
That is pretty much it folks!
If you are yearning for some Battlefront 2, here is a playlist I complied from various content creators. Feel free to add more if you think you need to: Youtube Playlist
I hope to see many of you during the Beta, and even better, come full launch. I am sure many people are excited for this game, and are looking forward to it
Alas: The game will feature micro transactions which will include unlocks and cosmetics.
Bingo, there we have it. I'm fine with cosmetics, but if you can unlock weapon enhancing modifications like scopes or handguards or something like that with real money, that's just boring and on the border of being pay to win. OK, you can grind your way through that, but you can also spend 100 bucks to have the best scope and type of rifle before your first game. I hope there is a limit to that.
I also do not like the way weapons are handled in general. In the Battlefield titles, you can select a range of equipment that fits your playstyle and you have a limited amount of ammo for them, but they are all ready to use.
In Battlefront 2, your equipment is behind a cooldown timer,. The specialist submachine gun, and the pistol are both locked behind a cooldown once used.
That is a horrible mechanic and dramtically limits my ability to react to certain situations.
What I do like is the ressource system for heroes or vehicles. The pickups in BF1 were stupid.
Another major flaw of BF2 is the random spawn mechanic. I want to spawn with my squad, like I can in all the Battlefield titles. In BF2, you are placed into a random group of 4 people waiting to respawn and you then get points for sticking to these random people.
To end on a positive note: Sound design and graphics are blowing me away. There is room for improvement in map design on Theed and like I said Gameplay-wise, but boy do they nail how the game looks and sounds everytime.
In conclusion I don't understand why Dice is trying to reinvent the wheel here. The mechanics have proven themselves over a decade in the Battlefield titles, why do they change that?The game just feels super arcadey and it seems like they want to enable even non FPS-players a quick dive into the game, but by doing that they are taking away the tactical feeling that Battlefield always had.
Iqfish:Bingo, there we have it. I'm fine with cosmetics, but if you can unlock weapon enhancing modifications like scopes or handguards or something like that with real money, that's just boring and on the border of being pay to win. OK, you can grind your way through that, but you can also spend 100 bucks to have the best scope and type of rifle before your first game. I hope there is a limit to that.
The micro-transactions will be mainly cosmetic and the unlock ones will be similar to what the current battlefront and battlefield had for quite a while. Just because they can be bought, doesn't mean they can be used effectively. There is also a big chance they will have level requirements as well, preventing anyone spending money to get them instantly from the start. And even then, they aren't that much of game-changers. As for pay-2-win, that is applied when what you buy is better than what you get, which is never the case here and won't be. Everyone will earn these weapons/cards, and they will have a normal progress curve. Nothing similar to actual P2W games. EA and DICE need an income source in order to keep working on the game and keep making content for it. If such micro-transactions are not good, we could always go back to the season pass.
Iqfish: In Battlefront 2, your equipment is behind a cooldown timer,. The specialist submachine gun, and the pistol are both locked behind a cooldown once used. That is a horrible mechanic and dramtically limits my ability to react to certain situations.
That's to prevent certain abuses of mechanics and also to balance stuff around. Having a heavy blaster minigun all the time would make it impossible to balance, even if you add to it heavy spread and low damage. The equipment, as in any other game, is supposed to enhance and support your soldier, not make them. As for timers, they differ from card to another, and are usually tweaked according to the card.
Iqfish:Another major flaw of BF2 is the random spawn mechanic. I want to spawn with my squad, like I can in all the Battlefield titles. In BF2, you are placed into a random group of 4 people waiting to respawn and you then get points for sticking to these random people
Thats how it was in the build at EA Play, but for multiple reasons. Come full game, you will be able to do similar actions, we just don't know how it will be exactly, or what will limit it. There is more info to come on this soon according to DICE. You will also not be partnered with random people when you are in a party, as some people are claiming.
Iqfish:In conclusion I don't understand why Dice is trying to reinvent the wheel here. The mechanics have proven themselves over a decade in the Battlefield titles, why do they change that?
Because this is not a Battlefield game, nor should it act like one. While the original 2 had similarities, the developers (Pandemic) never intended to have them be like Battlefield, and DICE does not wish to do that here as well. They could simply do that, and be lazy about it, but that will just prompt people to yell "Reskin" without any consideration or thought. Battlefront is meant to be a different experience than Battlefield, not the same.
Iqfish:The game just feels super arcadey and it seems like they want to enable even non FPS-players a quick dive into the game, but by doing that they are taking away the tactical feeling that Battlefield always had.
Again, this is not battlefield, and not "arcadey". I don't know what footage or content creator implied/said this to make you say so, but the game, according to many who played it and tested it, felt better and more demanding than the previous one. This is reinforced by the class system and several other factors, such as accuracy changes and stuff. It is no Counter Strike, but definitely not "arcadey" as the first.
Great post Alas! Very Informative for people that have not been keeping up with the news and game play videos.
Personally, most of the things I had issues with in the first game are being fixed in this one.
FANTASTIC summary of all the info floating around! Thanks for taking the time to put it all together!
Replicant
3rd Corps | CC
Added a few notes about micro-transactions from what we know, just to clarify.
Also, something big is upon us soon.
Giggity!
Updated post with information about micro-transactions regarding the Loot Crate system. Also, note the right upper corner.
Battlefront 2 closed alpha emails are being sent out right now. Closed alpha starts tomorrow. Keep an eye out guys!
Maybe you will get lucky.
"It is better to stand and fight. If you run, you'll only die tired."
Received my Battlefront II Closed Alpha invite!
I have one myself, received it last Wednesday 😀
Minimum Effort Maximum Satisfaction!