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Forums » TAW Games - Public Forums » Quake Wars » CVARnet warnings

CVARnet warnings

This post has 5 Replies | 1 Follower
Saxet
Posts 74
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Saxet Posted: 29/08/2011 21:40
rated by 0 users

Was playing a server tonight and kept getting booted for this:

CVARNET_Clientprediction = 1

Has anyone got the cure for this one?



ShmeeCow
Posts 2,927
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ShmeeCow replied on 30/08/2011 10:41
rated by 0 users

which server? might have been one of the weird french ones where they wont let u modify ur netclient.



MMD DO
Saxet
Posts 74
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Saxet replied on 30/08/2011 13:04
rated by 0 users

I'll  get on again tonight and I'll tell ya the server and If I'm having the same problems.Wink

 



BaggerMan
Posts 32
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BaggerMan replied on 30/08/2011 19:43
rated by 0 users

Some of the servers out there require a net_clientPrediction setting equal to "10" or higher. Anything less than that will get you booted.

Try opening your console, and typing in set net_clientPrediction "10" whenever you encounter that error. Keep in mind this will be temporary, so you won't be setting it permanently in your config. Using seta will edit your actual config file.

Jamieson
Posts 637
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Jamieson replied on 01/09/2011 11:03
rated by 0 users

You really should just ignore servers that have stupid rules like that. In fact its one of the reasons why I stopped playing on public servers along time ago. Altering your net_clientprediction is not cheating so why these server admins don't allow it is beyond me.




Susefreak
Posts 298
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Susefreak replied on 11/09/2011 15:29
rated by 0 users

the reason why server admins do not allpw it is mostly due to the argument of delivering a fair playing grounds. another reasons is to put less strain on the server, since setting client prediction sets the interval for which the game pedicts and checks the game's movements.

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