Sign in | Register
 
Join TAW
  • Home
  • Welcome Wiki
  • Events
  • Blogs
  • Forums
  • Units
  • Support

Code of Ethics

Structure

Leadership

Positions

Awards

Games

Newsletter

Shop
Forums » TAW Games - Public Forums » StarCraft 2 » Terran Build Order TVP

Terran Build Order TVP

This post has 3 Replies | 1 Follower
WarTankPrime
Posts 18
Reply
WarTankPrime Posted: 21/04/2013 13:55
rated by 0 users

Hey guys this is my TVP build that works against a FFE( Forge fast Expand)

 

9-Depot

12-Barrack

15-Orbital Command

16-Marine

16-Supply Depot

17-Marine

18-Scv+Mule(save 400 for command center)

20-Bunker

22-3 Barracks

24-Double gas(saturate both when finished)

 

When 3 Barracks finish add 3 tech labs on them get orbital command on you're expansion and pump out marines and marauders with concussive shell and push by 7:00 minutes, Drop expo and see what you can snipe. If HE puts down allot of cannons you're going to want to scan and see hat hes teching up to, If he went greedy Punish him as much as you can but remember don't lose all you units and macro an army back at home, against toss you want and engineering bay by 7 minutes just in case of DTS and 4 minutes if you scout star gate play in which case you don't put down so many tech labs and put 1 reactor for more marines. expand by 15 and start upgrades by 9 if you can

Sobik
Posts 3
Reply
Sobik replied on 22/04/2013 9:43
rated by 0 users

When in the world does Protoss ffe against terran? lol

 

Because that is the worst thing they could do. I mean occasionally if I scout a Terran being greedy I will go nexus first into 3 gate robo, but NEVER FFE. that is only a viable build vs Zerg.

Sobik
Posts 3
Reply
Sobik replied on 22/04/2013 9:43
rated by 0 users

good early rush though (close to an all in, but we won't call it that)

WarTankPrime
Posts 18
Reply
WarTankPrime replied on 22/04/2013 20:00
rated by 0 users

Sorry your right its not for ffe but if it happens it will work and any fast expand build will it work and no its not an all in its just a heavy push and with good macro and scouting you can b on your third by 15 minutes and go ghost or vikings depending on what he goes,. 

Previous | Next
Page 1 of 1 (4 items) | RSS
 
Top
Privacy Policy | Terms of Use | Contact Us
Graphics by Mystic Digital
Seal of TAW The Art of Warfare (TAW)
Copyright © 2025, All rights reserved