<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="https://taw.net:443/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>World of Warships</title><link>https://taw.net:443/forums/376.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Debug Build: 31106.3070)</generator><item><title>Moskva builds with the legendary upgrade?</title><link>https://taw.net:443/forums/thread/121519.aspx</link><pubDate>Fri, 14 Dec 2018 16:41:04 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:121519</guid><dc:creator>Maihon</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/121519.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=376&amp;PostID=121519</wfw:commentRss><description>&lt;p&gt;Having got the Moskva legendary upgrade (for slot 6) I&amp;#39;ve been trying to get a build for it, I hate losing turret rotation speed, so at the moment I&amp;#39;m trying this, but any other suggestions muchly appreciated...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Upgrades:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Slot 1 - Main Armaments Mod 1&lt;/p&gt;
&lt;p&gt;Slot 2 - Surveillance Radar Mod 1&lt;/p&gt;
&lt;p&gt;Slot 3 - Main Battery Mod 2&lt;/p&gt;
&lt;p&gt;Slot 4 - Steering Gear Mod 2&lt;/p&gt;
&lt;p&gt;Slot 5 - Concealment System Mod 1&lt;/p&gt;
&lt;p&gt;Slot 6 - Heavyweight Main Battery Guns (LU)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Signals:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;November Echo Setteseven&lt;/p&gt;
&lt;p&gt;Mike Yankee Soxisix (replaces secondary performance from ASM1)&lt;/p&gt;
&lt;p&gt;November Foxtrot&lt;/p&gt;
&lt;p&gt;Sierra Mike&lt;/p&gt;
&lt;p&gt;Juliet Yankee&lt;/p&gt;
&lt;p&gt;India Yankee&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Capt Skills: Viktor Znamensky - currently 19 points&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Priority Target&lt;/p&gt;
&lt;p&gt;Preventative Maintenance + (-45% module incapacitation) &lt;/p&gt;
&lt;p&gt;Expert Loader&lt;/p&gt;
&lt;p&gt;High Alert + (-20% consumable reload time)&lt;/p&gt;
&lt;p&gt;Expert Marksman + (+1deg/ sec traverse speed)&lt;/p&gt;
&lt;p&gt;Adrenaline Rush&lt;/p&gt;
&lt;p&gt;Superintendent&lt;/p&gt;
&lt;p&gt;Basics of Survivability&lt;/p&gt;
&lt;p&gt;Concealment Expert&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;	Net result from LU + MBM2 + Mike Yankee Soxisix seems to be; 2% better turret traverse, 4% better main battery dispersion (than if ASM1 was mounted), 8% main battery range gain, no loss of secondary performance (Moskva doesn&amp;#39;t have torps anyway). On the downside main battery reload&amp;nbsp;increases by 5% from 10.3 to 10.9 seconds, as a result of MBM2.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>