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<?xml-stylesheet type="text/xsl" href="https://taw.net:443/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Rainbow Six Siege</title><link>https://taw.net:443/forums/402.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Debug Build: 31106.3070)</generator><item><title>Re: Rainbow Six Siege 10-Year Plan</title><link>https://taw.net:443/forums/thread/114511.aspx</link><pubDate>Mon, 19 Feb 2018 11:28:28 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:114511</guid><dc:creator>Jaldea</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/114511.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=402&amp;PostID=114511</wfw:commentRss><description>&lt;p&gt;would love to see changes on the less used gamemodes such as secure and hostage as those are both just TDM at this point or distract and jump out a window and win with hostage. apart from that its a real challenge they&amp;#39;re taking upon themselfs&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Rainbow Six Siege 10-Year Plan</title><link>https://taw.net:443/forums/thread/114510.aspx</link><pubDate>Mon, 19 Feb 2018 11:23:59 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:114510</guid><dc:creator>PbThunder</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/114510.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=402&amp;PostID=114510</wfw:commentRss><description>&lt;p&gt;Wow! What a lot of news to digest.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I really commend Ubisoft for taking this as a challenge and I hope to see R6S becoming a major competitor to eSports like CS:GO, LoL &amp;amp; DOTA 2.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;It is very ambitious and pro-consumer of them to set a challenge of supporting a game for the next 10 years. This makes me super excited for the future of Siege and I hope the improvements to the spectator mode will help bring Rainbow 6 Pro League more popularity and make it easier to watch, I think that will be key.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Up and up for Siege! Thanks for posting NavyChief.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Rainbow Six Siege 10-Year Plan</title><link>https://taw.net:443/forums/thread/114508.aspx</link><pubDate>Mon, 19 Feb 2018 11:11:58 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:114508</guid><dc:creator>NavyChief</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/114508.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=402&amp;PostID=114508</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://taw.net/resized-image.ashx/__size/550x0/__key/CommunityServer.Discussions.Components.Files/402/7713.rainbow_2D00_six_2D00_siege.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s something new: while most games these days have sequels being cooked even before the first entry is released, it seems Ubisoft&amp;rsquo;s super successful first-person shooter, Rainbow Six Siege, won&amp;rsquo;t be going the same route.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;During the Six Invitational Finals panel earlier today, a lot of details were shared regarding the future of the franchise, and chief among the details shared was for fans to not expect a Rainbow Six Siege sequel! Here&amp;rsquo;s the summary of the four-hour video embedded below.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h4&gt;Notable things mentioned during the stream:&lt;/h4&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;No sequel is planned. They literally said they were there to stay for 10 years, tho i&amp;rsquo;m not sure how literally that should be taken.&lt;/li&gt;
&lt;li&gt;The active player-count is still growing, 27 million total players. (Might include people who played during free weekends)&lt;/li&gt;
&lt;li&gt;8 new operators are coming in Year 3. Goal is still hitting a 100 operators eventually.&lt;/li&gt;
&lt;li&gt;Changes coming to the standard edition. You will now start with all 20 legacy (original) operators unlocked.&lt;/li&gt;
&lt;li&gt;In the future all weapon attachments will be free and unlocked from the go.&lt;/li&gt;
&lt;li&gt;The problem child that is starter edition will go from 4 free operators to 6.&lt;/li&gt;
&lt;li&gt;They are adding new Data-centers in South Africa and South Europe.&lt;/li&gt;
&lt;li&gt;Pick and Ban is coming for operators in Pro-league. Each side gets to ban 1 attacker and 1 defender for the whole map.&lt;/li&gt;
&lt;li&gt;Pro-league will be 1 team attacking 5 times followed by the other team attacking 5 times.&lt;/li&gt;
&lt;li&gt;They will be working hard on improving the Pro-league in general. They are first of all reworking the observation tool.&lt;/li&gt;
&lt;li&gt;Some maps will be renovated and rebalanced. Bomb-mode will be the focus for map design. (Extremely good in my opinion.)&lt;/li&gt;
&lt;li&gt;The map &amp;ldquo;Yacht&amp;rdquo; is coming back to casual.&lt;/li&gt;
&lt;li&gt;The Map &amp;ldquo;Hereford&amp;rdquo; will be the first map to be reworked.&lt;/li&gt;
&lt;li&gt;Every season (at least that is the goal. Changes will ship when ready) a map will receive a buff. Small changes that should help improve the meta on the map, mostly through improving specific objectives to make more bomb-sights viable.&lt;/li&gt;
&lt;li&gt;First map to receive a buff is &amp;ldquo;Clubhouse&amp;rdquo;. Bar-room and Top floor will both be buffed. They are aiming for season 2 as the goal for completion.&lt;/li&gt;
&lt;li&gt;Esports is there to stay.&lt;/li&gt;
&lt;li&gt;Lan-competitions will happen. Dreamhack got name dropped but didn&amp;rsquo;t catch the context.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>