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<?xml-stylesheet type="text/xsl" href="https://taw.net:443/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>StarCraft 2</title><link>https://taw.net:443/forums/59.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP1 (Debug Build: 31106.3070)</generator><item><title>Re: Possible changes in SC2</title><link>https://taw.net:443/forums/thread/47758.aspx</link><pubDate>Tue, 20 Aug 2013 15:42:14 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:47758</guid><dc:creator>DayofDreamz</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/47758.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=59&amp;PostID=47758</wfw:commentRss><description>&lt;p&gt;Ya it seems weird to me. It doesnt take long for someone to just drain the hatch when vipers are made. So I dont really see much improvement from it either.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Possible changes in SC2</title><link>https://taw.net:443/forums/thread/47722.aspx</link><pubDate>Tue, 20 Aug 2013 10:41:51 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:47722</guid><dc:creator>Angelofsin</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/47722.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=59&amp;PostID=47722</wfw:commentRss><description>&lt;p&gt;Having Vipers start with full energy sounds silly to me. I can see it starting at 75 or even 100 but having a viper be able to do two pulls right when it comes out seems a bit much.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Possible changes in SC2</title><link>https://taw.net:443/forums/thread/47706.aspx</link><pubDate>Tue, 20 Aug 2013 07:05:15 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:47706</guid><dc:creator>PaddyTheDane</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/47706.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=59&amp;PostID=47706</wfw:commentRss><description>&lt;p&gt;Yea, let&amp;#39;s see how strong the upgrade buff gonna be. But I think it&amp;#39;s good that blizzard are trying to make mech more&amp;nbsp;vilable.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Possible changes in SC2</title><link>https://taw.net:443/forums/thread/47645.aspx</link><pubDate>Mon, 19 Aug 2013 16:05:28 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:47645</guid><dc:creator>DayofDreamz</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/47645.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=59&amp;PostID=47645</wfw:commentRss><description>&lt;p&gt;Ya it will help them be used more mid-game i think too. Im not for sure how I feel about the terran ship,ground vehicle upgrades being the same tho. I think it will help them terran start using mech more but with bio-ghost (vs protoss) being so good, cost effective it will be hard to get most of the players to switch to mech vs protoss or any race.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Possible changes in SC2</title><link>https://taw.net:443/forums/thread/47643.aspx</link><pubDate>Mon, 19 Aug 2013 16:00:17 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:47643</guid><dc:creator>PaddyTheDane</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/47643.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=59&amp;PostID=47643</wfw:commentRss><description>&lt;p&gt;It seems pretty possible. But I think if it&amp;#39;s gonna happend, vipers gonna be to good midgame.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Possible changes in SC2</title><link>https://taw.net:443/forums/thread/47635.aspx</link><pubDate>Mon, 19 Aug 2013 15:47:09 GMT</pubDate><guid isPermaLink="false">17373db4-2c62-42ed-b1c3-d0d1cb7729c9:47635</guid><dc:creator>DayofDreamz</dc:creator><slash:comments>0</slash:comments><comments>https://taw.net:443/forums/thread/47635.aspx</comments><wfw:commentRss>https://taw.net:443/forums/commentrss.aspx?SectionID=59&amp;PostID=47635</wfw:commentRss><description>&lt;p&gt;So here are some possible changes in SC2. What do you guys think?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This link sums it up pretty fast.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://us.battle.net/sc2/en/forum/topic/9678947852#1"&gt;http://us.battle.net/sc2/en/forum/topic/9678947852#1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This link gives a little more info.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://us.battle.net/sc2/en/forum/topic/9628133352#1"&gt;http://us.battle.net/sc2/en/forum/topic/9628133352#1&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>