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Forums » TAW Games - Public Forums » StarCraft 2 » Balance Testing from blizzard.

Balance Testing from blizzard.

This post has 6 Replies | 1 Follower
DayofDreamz
Posts 228
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DayofDreamz Posted: 23/09/2013 20:11
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We've been considering putting together an off-season patch that could follow the WCS Finals at BlizzCon, in hopes of increasing diversity in StarCraft II. Before we make any big decisions, we’d like to play some balance test maps with you, to see how some stark changes play out. As always, this isn’t final. This is testing. 

So here are the changes we're currently considering testing:

Mech ground and air attack upgrades combined

We've been looking at this for a long time now, and it feels like a solid step in the right direction.

Widow mine splash radius decreased from 1.75 to 1.1 

We'd like to push out the Widow Mine a little bit and bump up the Siege Tank so that bio play becomes more interesting. Ultimately, we believe a mix of Widow Mines and Siege Tanks with your bio army will be a lot more fun to watch than just Widow Mines with bio alone.

Siege tank attack period decreased from 3 to 2.7

Bio play may be more interesting with the Widow Mine change and this buff. Not only that, we believe Terran mech armies can be a lot more viable because faster attack speed naturally means Siege Tanks will be better against their hard counters. 

Oracle cost decreased from 150/150 to 150/100

Protoss feels like it has been playing too defensively (outside of Warp Prism harasses). We’re seeing Oracles only being used in the early game, and not much during any other stage of the game. We hope by reducing the gas cost of the Oracle, they’ll be used more throughout the game.

Dark Templar movement speed increased from 2.813 to 3.375

We believe that Dark Templars could be more interesting to watch if it's not just a matter of the opponent being prepared or not. Even when their opponents are prepared, we believe by increasing Dark Templar’s movement speed, there could be more interesting interactions, such as dodging out of detection range more often

Roach speed upgrade also increases the burrowed roach movement speed from 1.41 to 2.25

We just don’t see Tunneling Claws coming into play much. There’s some really cool micro potential with burrow-moving Roaches, and we'd like to see how this goes in a test map.

Again -- none of these are final adjustments, and we’re considering others. We're probably going to publish a balance test map soon, so please give us your feedback as soon as possible.

As always, thank you very much!
Edited by Kaivax on 9/23/2013 11:15 AM PDT
This is from http://us.battle.net/sc2/en/forum/topic/10038734466#1


experta
Posts 45
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experta replied on 23/09/2013 20:16
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Yeah I saw this earlier and you know what flashed through my head? 3 oracle rush at the 7 minute mark with a few gateway units. I have a replay where that happens and I have a flawless victory, no losses xD Now that I will need 150 gas less for that can you imagine how much stronger that 3 oracle rush is?

Majoris
Posts 322
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Majoris replied on 24/09/2013 0:58
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Yeah, if i hate tanks maybe they`ll grow on me :(.



Bieflapjes
Posts 314
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Bieflapjes replied on 24/09/2013 1:24
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I like these changes. The only change i am not sure off is the Oracle. I dont think reducing the cost for Oracle will change anything. You will only see them early game as they are to easily sniped and there attack range is too short. I would rather like a increase in its range, or a upgrade for it for 50/50 researched at fleet beacon/cybercore.



Opane
Posts 84
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Opane replied on 24/09/2013 1:56
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What i feel like we will get from this :

 

TvT = ALLWAYS TANK / MECH PLAY NOW . no exeptions unless you wanna lose -.-. ! (sadly)

 

TvZ would be alot better i think with these changes. this match up is prolly the only one that would be better with this patch.

 

And both the protoss buff's are just LOL . i feel like this should have been an april's fool. cheaper oracle and faster DT's ?  xD ! epic fail... way to good.



Angelofsin
Posts 113
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Angelofsin replied on 24/09/2013 16:06
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I can understand the changes... all but the Dark Templar one.



Majoris
Posts 322
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Majoris replied on 24/09/2013 16:19
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They should just make templars blink and get over with. We`re all going to switch to toss and have a nice time :)



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