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Forums » TAW Games - Public Forums » Call of Duty » Call of Duty: WW2 Patch Notes for 3/13

Call of Duty: WW2 Patch Notes for 3/13

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NavyChief
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NavyChief Posted: 13/03/2018 14:05
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Hey everyone, this morning we rolled out a game update. Here are the things we've changed/fixed, as well as feature updates:

 

FEATURE UPDATES

  • Updates to loot system
  • Operation: Shamrock & Awe Community Event in MP and Zombies
  • New content (weapons, camos, uniforms, charms, reticles, etc)
  • Shipment 1944 (available Season Pass holders today, and for free for non-Season Pass holders starting March 16th)
  • Prop Hunt on DLC maps
  • Vertical split screen / multi-monitor support

 

MULTIPLAYER

 

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue in Hardcore where players were able to rejoin a match from which they were just kicked
  • Fixed issue where Player 2 in split screen on a guest account was being kicked to Local Play when creating first loadout Offline
  • Fixed issue where players were crashing when equipping Scorestreaks
  • Fixed issue where players crash after accepting invites to a public War match
  • Fixed issue where matches were not starting properly from Featured playlists
  • Fixed loss of functionality issue when players return to MP Menu after completing match in Local Play
  • Fixed Discord presence image when at the Main Menu
  • Fixed various issues with split screen exploits
  • Fixed issue with Party Privacy Settings changing between Multiplayer and Zombies
  • Fixed issue with split screen players being unable to press the 'Back' button
  • Fixed issue with split screen PS4 controllers not being able to access HQ with the 'Option' button
  • Fixed issue with LED keyboard not disabling correctly if launched with the setting disabled
  • Fixed issue with 'Fire' button lighting incorrectly if bound to a keyboard key
  • Fixed issue with holding ALT+Enter

 

Maps

  • Fixed map exploits and collision issues on Gustav Cannon, Occupation, Anthropoid and Valkyrie
  • Fixed error when loading into a Custom TDM match on Anthropoid

 

Party System/HQ

  • Fixed issue where upon opening supply drops from the Options menu while in HQ, players would sometimes be transported to another part of HQ
  • Fixed issue where players were unable to abandon Orders when in Major Howard’s menu

 

UI

  • Various UI fixes and improvements (split screen, text descriptions, in-game store, menu tabs, Firing Range, missing/incorrect icons, Division slots, Soldier stats, widgets, text overlap, browsing speed in menus)
  • Fixed issue where “My Emblems” tab was not informing players of how many emblem slots they had left
  • Fixed issue where green star notification in the Dossier menu was not disappearing for Calling Cards section
  • Fixed issue with mouse input on Prestige Token unlocks
  • Fixed issue with weapon customization
  • Fixed issue with 'Position in Queue' displaying in the HQ, despite not being queued up

 

Audio

  • Fixed issue where players would hear the sound of a truck driving when loading into HQ
  • Fixed audio bug in Major Howard menu

 

WEAPONS/SCORESTREAKS

  • Fixed issue where unlocking new Scorestreaks also equips them when players have three already equipped
  • Fixed issue where players were able to reload the Combat Shotgun past the max amount of ammo
  • Fixed explosive scorestreaks behavior underwater
  • Fixed Combat Shotgun exploit
  • Nerfed the Volkssturmgewehr (Increased recoil and decreased damage range to be more on par with other rifles in its class)

 

RANKED PLAY

  • Pushed through some fixes for issue where players were losing MMR
  • Fixed issue where when Player 1 (party leader) leaves a lobby, Player 2 will not be automatically pulled out with Player 1
  • Various UI fixes and improvements (icons, menu tabs)
  • Fixed issue where when one player is kicked for inactivity, remaining players were also kicked

 

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issues with lobby placement
  • Fixed UI issues with Soldier tab and MLG Divisions
  • Fixed issue where Team two (Axis)’s objective colors were not updating properly
  • Fixed issue where some restricted items were still able to be equipped

 

ZOMBIES

  • Various UI fixes and improvements (menu displays, description text, weapon personalization, text overlap, unlock requirements)
  • Fixed issue in TDS where some players who were revived were teleported out of playable area
  • Fixed issue where upgraded camo was not displaying for various weapons
  • Fixed issues with Wüstling and other zombies pathing and behavior
  • Fixed functionality issues with 9mm SAP
  • Fixed issues with upgrading the Ripsaw
  • Fixed issue where Pommel grenade fails to regenerate uses
  • Eliminated fall damage (meaning, it can no longer take your armor)
  • Reduced “red screen of death” opacity to make it less obfuscating
  • Fixed issue with the Zombies 'Super Ability' key being lit in Multiplayer and Campaign
  • Fixed issue with 'Hold Show Scores' being lit on keyboard in Zombies

 

Thanks, everyone. Now get in and check out our Shamrock & Awe event!

 

Source

 



 

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