Tides of War 3: Breaking Ground—A Battlefield 4 Campaign Tournament
The Art of Warfare (TAW) Battlefield 4 division's North America battalion is proud to present Tides of War 3: Breaking Ground (TOW3), the third season of a large-scale, 32 vs. 321 campaign-style tournament that pits two teams against each other through a dynamically driven, turn-based "Battle Map" where the first team to successfully takeover the enemy's territory--either by aggressive capture of a strategically placed HQ or through attrition--will be deemed the winner.
The tournament commences on Sunday, May 18; matches are every Sunday and Thursday at 9 p.m. Eastern time.
For a full overview of the format and rules for TOW3, including links to related resources (e.g., Battle Map, schedule, draft pool, etc.), please refer to the Tides of War 3: Breaking Ground Overview and Rules.
This season's format has been created by newly appointed Field Specialist2 (FS), Witness. TOW 3 fuses both traditional components of a TAW-structured Battlefield tournament and completely new ones that look to shape how future campaigns are forged. With the implementation of a Battle Map, inspired by the game of Risk, players will get to go beyond the in-game experience and work as a team to tactfully progress towards victory.
TAW is renowned for its structure and organization, borrowed from the world's militaries, all of which are intended to give its members a superior--and most importantly, fun--gaming experience. The structure allows staff to execute events flawlessly. In addition, TOW3 will rely more than ever on its players' teamwork through camaraderie, communication and skill, attributes fostered through TAW's Code of Ethics.
Both teams will be led by a Platoon Leader (PL), assisted by a Squad Leader (SL), and those two will work together to draft players onto their teams based on specific criteria (e.g., skill, leadership, attendance).
The draft presents another element of strategy, as PLs will be looking to fill their team with desired players, but also blocking the other team from picking their desired players; a game within a game. It is arguably the most important aspect of the campaign because it sets the table for how teams will perform throughout the season. Knowledge of the player pool and how each of them will fulfill a role is crucial. While some players may be highly skilled in infantry combat, that player may be weak in vehicles or as an outspoken leader, the latter of which is one of the most sought after attributes for a PL.
Another new component added to this season is how tiebreakers will be handled for Capture the Flag (CTF) and Obliteration game modes. In the event of a tie, the PLs will have to choose two players to battle it out in a 2 vs. 2 Air Superiority (attack helicopters) match on Guilin Peaks. The caveat is that the same two players cannot be used more than once. This places yet another layer of strategy the PL has to consider.
For non-TAW members wishing to participate in TOW3, please visit the TAW website and click the "Join Now" button at the top right of your web browser. Or, e-mail GhostEye@taw.net.
1 Previous campaigns have implemented smaller player counts and/or teams divided into four.
2 The FS is a staff position in TAW that is responsible for creating and facilitating competition events.
Quick Links:
Replies
0 commentsNo replies yet.