Vanguard: Expanding the Horizons of TAW
Vanguard
The
last few months in Vanguard have been a busy time.
After
agreeing to step up to the Vanguard Commander role my priority was to hunt down
a reliable and capable Vanguard Lieutenant Commander. Initially I followed my
views that you needed a EU/NA partnership to really make Vanguard effective.
However after not finding any NA candidates that were suitable and willing to
step up, I decided to widen the search. Instead of looking for an NA member I
decided to look for the best candidate for the position regardless of the
region. In this regard I am very pleased to announce that Wardy who is
currently the division officer for Battlefield 3 has agreed to take on the role
and will commence duties with immediate effect.
Having
filled the VLC role, the next goal (beside building teams) is explain to the
TAW community how Vanguard works and make it alot more transparent in regard to
the decisions that are made. Therefore look out for the VG Wikis, and notes in
the VG TS channels.
Moving on from the Vanguard structure, let’s see the teams we are currently working on which are Counter Strike Global Offensive (Recent addition), Diablo 3, Dota 2 (Recent addition), Ghost Recon Future Soldier and Tribes Ascend.
The Spin Up Leads for these teams work extremely hard and give so
much of their time. Therefore before
handing over to them I just want to thank them all for their enthusiasm and
dedication. Thanks guys.
Kingcheese
- VC
Counter Strike Global Offensive
This
team is a new addition to Vanguard and only became a Horizon team this week. As
a Horizon team it is currently only open to external applications.
Therefore
recruiting and then structure is the order of the day.
Staff
wise currently Paint is NA SO with Aracun as EU SO. By the time of the next TAW
newsletter there should be alot more news on the development of this team.
Diablo 3
The
coals on Diablo 3 are still burning and the TAW inferno runs are just
beginning. The hot winds blow down on the TAW warriors as they prepare for the
fight of their lives !
Since
Diablo 3’s launch the Spin up team has grown significantly with a lot of new
recruits and current TAW members now residing within the D3 ranks. The EU is
currently being lead by Zerrro plus Toyxn and the NA side by Viperious. These
members have stepped forward to volunteer themselves to help lead the D3
Division in the TAW army.
Currently
they are working hard to complete a plan on how to work together in their small
4 man teams until the release of PvP which should bring some new challenges
into the diverse diablo world. Each battalion has virtually decided on another
practice day which will be done as per NA timings and EU and then the entire
Division will be meeting up together for a weekly briefing and gaming.
The
game is starting to evolve with cross region being worked on as well as the
real money auction house.
Wardy
- SUL
Dota 2
As
with CSGO, this team is a new addition to Vanguard. Unlike CSGO however this
team is a full Spin up team and therefore is open for internal transfers as
well as external applications.
Staff
wise we currently have Denied as SO with TheGame as the first DI.
Ghost Recon Future Soldier
Greetings
from Ghost Recon Future Soldier,
Future
soldier is being released June 26th, 2012. PC version will be a similar port
from Console game version. Featuring over 20 Million Weapon configurations,
there’s lots of customizing to do with weapons. Featuring 1st and 3rd person
views for this First Person Shooter. Featuring 3 classes; Rifleman, Engineer,
and Scout, you can pick your skill set to play with. 10 Maps from all over the
world from Africa to Industrial Compounds. 4
game modes, 12 players that are focused on objectives and cooperation,
including new exclusives game modes and GR’s Classic Siege mode. Play 6v6 for
intense online experience. Guerrilla mode: endure to win, survive to win. 4
players vs hundreds combat mode, inspired by real-life U.S. Army
counter-insurgency techniques. Enter, capture and protect a target area against
countless enemies. Play cooperatively online with up to 3 friends.
GRFS
is currently in Horizon phase, seeking Vanguard Spin-up with a strong member
base to start off with. We have a few seasoned members that are helping with
Drill Instructors and Training Specialists. We are active in forums around the
web. We currently are finishing up badges, lower-level assignments and duties,
weapon qualifications, squad and fire-team layouts, Tactic sessions using
GTactix program. With many tools, including the TAW.net website, GRFS is making
strong progress towards launch in Vanguard, and with the support and leadership
in GRFS and VG, goals are working out extremely well. Special thanks to
Kingcheese and Wardy.
MGN_ChicagoONE
CC 1CC - SUL
Tribes Ascend
The
29th of January, 2012 Tribes: Ascend became a official Horizon team here in
TAW.
The
beginning of the team was somewhat unorthodox, as it initially was given 3
officers.
1
Horizon Team Leader, me, and a few days after set up, the Oceanic player Koto
who is the OC CO today, and the NA player Paint, as Spin-up Assistants. This
was changed at transition out of Horizon.
When
the game launched out of beta, Tribes: Ascend transitioned into a full spin-up
team, with me as spin-up leader.
Tribes
quickly gained a lot of numbers, reaching 30+ members before transition out of
horizon, and later reaching 100+ members. Today we are floating between the 80
and 90+ mark, with filled staff positions along the front. I'm proud to have
trained alot of these guys. Without these people, first of all Koto and later
to join Freeoath, we would not have had
the
success we had forming this team.
Now
we are finally seeing a transition into a full division in the vicinity, and I
am
without
a doubt amongst the most excited people within TAW at the prospect of this.
Now
enough of the team, onwards to the game.
Tribes
is built up around the Capture The Flag game mode, with a highly competitive
community, with ladders and cups ranging through Europe, America and the
Oceanic.
While
the community is competitive, it is also very old. Most of the core players
have played since the days of Tribes 1. This may sound a bit intimidating, but
a lot of new blood have entered the Tribes community with the launch of Tribes:
Ascend, offering a fair chance for everyone. As the learning curve is not as
steep as the previous games you will easily learn the basics of skiing,
jetting, punting and mid airs. Mastering it though, is an entirely different
matter.
Tribes
is unique in its form of combat, mechanics and teamwork requirements, that
allow for speeds up to 300+ km/h (186+ mph) and makes it impossible to win
without coordination.
As
in other FPS games, individual skill matters a lot, but it is worth absolutely
nothing,
if you can't work with your team. Tribes does not work without coordination
from
every
team member.
Eifer
- SUL

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