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Indie Game Corner: Home

Posted by QuinoaAOC on 06/09/2012 18:30
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Once again Shadowmage has come forward with a review of a low budget indie game for the enjoyment of all. He filters through the broken gameplay and shody graphics of the gaming world to find those diamonds in the rough that get it right. This time, he touches on Home, a psychological point and click thriller with more twists and turns than dollars in its budget:

Fear is a potent emotion, one that makes the body tremble and andrenaline rush through its veins.  A popular sensation, it's been spread across all forms media in movies, novels, and games to help people to get a little jump here and there.  Most use cheap jump-scares, a baddy jumping out from behind a bush or something hidious and malformed creeping toward the hero.  Rarer these days in cream of the crop, psycological horror.  Home captures the experience perfectly.  You start alone, in a strange house that is not yours, with a murderer on the loose and unable to remember much of anything.

While it sounds a bit cliche', the point-and-click game starts to turn into something else.  The game's outcome changes based on what you choose, see, and find.  And the uncertainty of what will happen is part of the fun.  While playing, I had no idea if I would confront the murderer, or if he/she would creep out from behind me and turn me into a victim.  As you explore the small world of Home, you solve several puzzles and find clues as to what is "really" happening.  I'd give examples of what could happen, but that would just ruin the fun, and it might not even happen for you.  For less than $3 on Steam, you can experience the unqiue and replayable game that sent shivers down my spine in the middle of the day



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