Valorant Newsletter June #2
Hello everyone!
Less than 24 hours for the newest Valorant patch 1.02 to drop and there's a lot of changes coming.
Information for all the main new tweaks and fixes is down below!
PROMOTIONS
In both EU and NA we had some promotions since last blog update!
EU Battalion
WhiteBambo > Squad Leader, GSG
aphantom > PFC
Swisho > PFC
Opex > PFC
Kinkajou > PFC
Wskalka > PFC
NA Battalion
Happi > PFC
Sturmrage > PFC
NexusPrime > Squad Leader, GSG
Congratulations to all promoted ones, may you all continue on your paths to glory!
The Valorant Roster is looking for some more Squad Leaders! If you feel like you have the ability to lead a team of hounds and you know your way
around the game, feel free to speak up with the CoC!
GAME NEWS
Agent updates
Viper
- Snake Bite
- When an enemy takes damage, they'll get the Fragile debuff, which increases damage taken
- Poison Orb
- Activation cooldown increased 5s>>6s
- Toxic Screen
- Can now go through walls, placing emitters on any valid locations
Jett
- Blade Storm
- Now refreshes when used to kill Phoenix during Run It Back
Reyna
- Soul Orbs
- Now spawned when Reyna kills Phoenix during Run It Back
COMPETITIVE MODE
Competitive mode will be available in the next patch, with a new top rank name; RADIANT.
Rank iconography got refreshed, so it's easier to distinguish between each rank.
You can now matchmake with your friends during placements even if they have a fairly large skill descrepancy-to some extent. A Platinum cannot play together with Iron, for example.
EARLY SURRENDER OPTION
It is possible now to surrender early in a match, if you don't want to continue playing.
- You can call an early surrender vote by typing /ff, "forfeit", "conceide" or "surrender".
- A surrender requires all players in the surrendering team to vote "yes".
- You can vote via "/yes" or "/no", as default these have been set as f5 and f6.
- Each team can vote once per half.
- A vote cannot be called before round 8.
- The winning team gets round win credit for every round needed to achieve victory (13 rounds).
- The surrendering team gets loss credit for every round needed to bring them up to 13 rounds.
MODE UPDATES
Spike Rush
- Tracer Orb
- Team-wide buff that grants 2x wall penetration and reveals enemies for .75s when hit. Duration is the entire round.
- Speed Boost is now Combat Stim
- Reload time, Weapon draw time and Spread recovery rate decreased 30%
- Rate of fire increased by 30%
- Jump force increased by 25%
- Plague Orb
- Health reduction decreased from 90 to 50
- Shares a pool with Paranoia Orb, only one will be chosen per game
- Only one Plague Orb spawns per round
- Deception Orb
- Duration decreased from 10s to 8s
- Tunnel vision decreased by 20%
- Shares a pool with Plague Orb, only one will be chosen per game
- Only one Deception Orb spawns per round
These were the main things, that got updated or added. There’s lots of more bugfixes and performance updates, if you wish to read about these, click here:
https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-02/
EVENTS
Now that competitive gamemode is here, we can show with our squads what we're made of. Countless hours of practising and improving ourselves will soon be
put in test during ranked games!
Valorant VS Overwatch
We have an upcoming major event, where teams from both games take up on each other to see which will be the ultimate game!
Details about time, date and rules will be released later. If you're interested in joining this event, please fill this form here:
https://forms.gle/WD6YFsPrzv1sLoFm8
Non-TAW game event
If you're looking for something fun next weekend, look no further! We'll have an event on June 28th and the best part is that you can affect the outcome
on what game gets picked! The poll ends on June 27th, so go vote now below:
https://taw.net/forums/p/27340/128749.aspx#128749
That's it for this newsletter, we'll see in Ranked matches,
May the Radiance flow though you all!
Cult of Darkness, Valorant EU PIA
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