Valorant Newsletter September
Greetings to all readers!
Two patches dropped since the last newsletter, and there were some truly shocking changes made.
Also we have a promotion. Let's get into it!
PROMOTIONS
EU BATTALION
Hunedrout= Training Instructor
Congratulations for your promotion, Hune! May you train fine shooters with sharp aim!
GAME NEWS
PATCH 1.06
The patch 1.06, dubbed the "Air Shotgun" patch, made all shotguns slightly less accurate
while in the air.
- Spread penalty when in air increased .5 >>> 1.25
The patch also included some minor bug fixes, all of which you can read more specifically here:
https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-06/
PATCH 1.07
Killjoy receives her first update for better balance, Viper, Breach, Sova, and Sage also get some
game changing nerfs and buffs. This update also fulfills the long promised hit registration improvement.
Oh, and shotguns get another update!
AGENT UPDATES
SAGE
Heal
- Heal reduced from 100 over 5 seconds >>> 60 over 5 seconds
- Self heal reduced from 100 over 5 seconds >>> 60 over 10 seconds
In short, Sage's Heal was made more expensive and self healing made less rewarding. Keep your
teammates in mind, Sage players!
Slow Orb
- Size reduced by 30%
Sage's Slow Orb took too much of the surface area unintentionally, with this update Sage
needs to be more precise with her Slow Orbs.
Barrier Orb
- Cost reduced from 400 >>> 300
- Fortifying Barrier: Wall forms at 400 HP—after a 3 second delay, the wall becomes fortified to 800 HP
A few updates ago the Barrier Orb cost more money wise, now the wall has a different price the player has to pay.
KILLJOY
Nanoswarm
- Added a brief windup before damage begins
- DPS reduced from 60 >>> 40
- Visual effects have been added to make it easier to spot the grenade on the ground Stealth audio range has been slightly increased
Killjoy's Nanoswarm is a power to be reckoned with. The damage was higher than intended and it made difficult to counterplay her.
Turret
- No longer revealed by Sova’s Recon Bolt
- More effectively shoots at an enemy’s last known location
VIPER
Toxic Screen
- Can now be placed during the buy phase of rounds, through spawn barriers
- Toxic Screen now goes up faster along it’s full length, once it starts to form
Now Viper can place walls in the buying phase to confuse the enemy more. Toxic Screen's wall rising is also made better to reduce the awkward periods without cover.
Decay
- Decay on all smoke abilities no longer affects allies
This is mainly for Viper's Pit to avoid unintended collateral damage to your own teammates.
Viper’s Pit
- The area of Viper’s Pit is now shown on her team’s minimap when deployed
BREACH
Flashpoint
- Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
- Charges increased from 2 >>> 3
- Reduced windup time from 0.6 seconds >>> 0.5 seconds
Breach is now a better pick for offensive entry with his added charge.
Rolling Thunder
- Detonation delay between blasts decreased from 0.3 >>> 0.255
Concussion
- Concuss now de-scopes players and prevents re-scoping
Makes it harder for Operator/Marshal users to get accurate shots.
SOVA
- Updated the physics on Sova’s cape so that it should wiggle outside his hitbox less frequently
- Polish work on Sova’s 1P hands to bring them up to the fidelity bar of the rest of our agents
WEAPON UPDATES
All shotguns aimpunch update
- When getting headshot by a shotgun, the aimpunch will be lower than all the other weapons
All shotguns tagging tuned for targets beyond 10 meters
- Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging
- New tagging: 30% slow for .5s on a smooth curve going back to normal speed
Shorty
- 1st falloff range reduced from 9m >>> 7m
- Updated headshot multiplier from 3x >>> 2x (now the same as Judge and Bucky)
Judge
- Price increased from 1500 >>> 1600
Vandal
- Increased firing rate from 9.25 >>> 9.75
- Increased damage from 39 >>> 40.
HIT IMPACT VFX UPDATE
Before heading into the updates, please read the following article:
https://playvalorant.com/en-us/news/dev/the-state-of-hit-registration/
Main things that were updated:
- immediate bullet feedback so you can see the area where your bullet landed and adjust your aim accordingly.
- Server hit VFX confirms will now spawn at the location of the hit on the character and stay attached to that position.
- Headshot VFX scaled down slightly in an attempt to make it easier to keep track of targets.
COMPETITIVE UPDATES
Remake match
When a match begins with a 4v5 (or more lopsided teams), players will now have the option to end the game they’re in and queue for a new one.
If any player is disconnected at the start of the match (beginning of buy phase) through the entire first round, a remake call may be triggered
at the start of the second round by typing /remake in chat.
Bug fixes and the patch can be read more specifically here: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-07/
That's it for this newsletter! If you have any feedback please leave a comment or message me on Discord if you think something is missing.
Stay safe and remember to have fun!
Cult of Darkness
Valorant Division
EU Battalion
Staff Officer






Replies
2 commentsWell done Cult!
Ill train ppl to become a human aimbot hahahah.